Updated August 5, 2026
- Trooper: B → S
- Cyborg: B → A
- Necrodude: C → A
- Ghost: B → A
The best Dudes in How Many Dudes are Agent, Bard, Chef, Cleric, Farmer, Lich, Mutant, Ninja, Quantum, Spartan, and Trooper because they provide the best mix of damage, healing, tanking, and team-wide buffs in almost every lineup. This Tier List ranks the top 39 units that are in the game.
How Many Dudes features dozens of unique Dudes, each bringing different strengths through damage, healing, tanking, buffs, or utility. Choosing the right ones can make a huge difference in both PvE and tougher battles. So, to help you build the strongest roster, here’s a complete How Many Dudes Tier List ranking all of them.
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What Do the Tier Rankings Mean in Our How Many Dudes Tier List?

Our How Many Dudes tier list ranks every Dude based on their overall usefulness in battle, including their damage output, survivability, support, utility, and how well they fit into different team compositions. Here’s what each tier means.
| Tier | Meaning | How Many |
|---|---|---|
| S | The strongest Dudes in the game with exceptional damage, healing, tanking, or support. They perform consistently well in almost every team composition and provide great value. | 11 |
| A | Powerful Dudes that excel in most battles. They have excellent abilities but usually have minor drawbacks or require a bit more setup compared to S-tier picks. | 15 |
| B | Decent Dudes that perform well in the right situations. They often depend on team synergy or chance-based abilities to reach their full potential. | 8 |
| C | Situational Dudes with niche strengths but noticeable weaknesses. They require specific strategies or team compositions to perform effectively and are less versatile than higher-tier picks. | 5 |
Which Dudes Are S Tier in How Many Dudes?
| Dude | Why This Tier |
|---|---|
| Agent | + Deals solid damage while also providing emergency support to endangered teammates. + Grants Temporary Health equal to 20% of an ally’s Max HP, improving survivability. + Fits into both offensive and defensive team compositions. |
| Bard | + Consistently boosts Attack Power and Run Speed for multiple allies during combat. + Buffs can stack up to four times, increasing overall team performance. + Strengthens every damage dealer on the team rather than a single target, making it a versatile pick. |
| Chef | + Stores multiple healing Burgers before they are needed, ensuring team sustain. + Healing scales with Attack Power, making it stronger as the Chef improves. + Automatically supports injured teammates during combat. |
| Cleric | + Provides frequent area healing every two seconds throughout battles. + Can heal several injured allies at once by splitting healing efficiently between teammates. + Keeps frontline units alive during prolonged encounters. |
| Farmer | + Extremely durable thanks to naturally high Toughness. + Redirects excess healing toward weaker teammates instead of wasting it. + Improves the overall survivability of the entire roster. |
| Lich | + Converts a large portion of incoming damage into delayed True Damage on Thralls. + Thralls can survive fatal damage through Revenant mechanics. + Excellent at reducing burst damage against the main unit. |
| Mutant | + Frequently creates healing Floofballs that automatically protect endangered allies. + Multiple Floofballs can be active on teammates simultaneously. + Provides passive healing without interrupting offensive pressure. |
| Ninja | + Critical hits trigger extra Shuriken attacks, which increases the overall damage output. + Bounce attacks let it pressure multiple enemies with a single trigger. + Excels at quickly finishing weakened opponents. |
| Quantum | + Continuously summons Echo Dudes that provide steady healing over time. + Healing scales with the number of active Echoes, increasing long-term value. + Deals excellent sustain without sacrificing battlefield presence. |
| Spartan | + Can completely block incoming Direct Damage aimed at nearby allies, increasing their survivability. + Provides solid frontline protection without requiring active abilities. + Increases the durability of fragile backline teammates. |
| Trooper | + Has powerful Orbital Strikes that damage multiple enemies at once. + Deals consistent AoE damage every 10 seconds without interrupting normal attacks. + Scales well into longer battles, as repeated Orbital Strikes steadily weaken or eliminate large enemy waves. |
Which Dudes Are A Tier in How Many Dudes?
| Dude | Why This Tier |
|---|---|
| Cyborg | + Permanently increases Attack Power for Cyborg teammates during battle. + Scaling buffs become stronger in dedicated Cyborg teams, making long sessions smoother. − Performs poorly at the early stages of your run. |
| Wizard | + Fires a fireball that deals heavy AoE damage to all enemies within that radius. + Can eliminate enemies quickly with the right Relic setup. − Effects are not quite strong if you don’t have multiple Dudes of this type. |
| Alien | + Forces allies to attack the weakest enemy immediately, improving target focus. + Helps eliminate priority targets much faster. − Effect depends heavily on roster positioning and random targeting. |
| Assassin | + Applies stacking Attack Power reduction on enemies through Toxic Slash. + Makes dangerous enemies deal noticeably less DoT. − Maximum debuff remains relatively low compared to stronger Dude options. |
| Dentist | + Provides stacking damage reduction through Novocaine injections that is useful against high-damage enemies. + Helps allies survive difficult encounters by lowering incoming damage. − Individual damage reduction per stack is relatively small. |
| Druid | + Temporarily transforms into a stronger Bear Form with higher Attack Power. + Gains powerful Cleave damage during transformation windows. − Requires multiple attacks before reaching its strongest form. |
| Electrician | + Stores Static Charges that unleash powerful burst damage. + High Charge counts can produce extremely strong single-target hits. − Requires time to build Charges before reaching full potential. |
| Explorer | + Automatically heals allies when their HP becomes critically low. + Recharging Canteen provides dependable emergency sustain. − Limited Sip capacity reduces effectiveness during extended fights. |
| Manager | + Copies damage from Interns to create powerful burst against a chosen target. + Excellent for eliminating dangerous bosses or elite enemies. − Much less effective when enemies are spread across the battlefield. |
| Medic | + Useful for aggressive play as this Dude can convert damage dealt into healing. + Can restore HP to multiple injured teammates simultaneously. − Requires consistent damage output before healing activates. |
| Mummy | + Stores Doom damage that can instantly finish weakened enemies. + Adds extra pressure beyond normal attacks. − Requires enemies to drop below the stored Doom threshold before activating. |
| Finance | + Generates bonus money after each battle, which makes it useful for long runs. + Helps in purchasing resources or training your Dudes during your run. − Provides no direct combat impact. |
| Warlock | + Converts burst damage into damage over time, making it much harder for enemies to eliminate him instantly. + Can survive heavy hits that would normally knock out other Dudes. − The individual damage is much less compared to other Dudes. |
| Necrodude | + Continuously replaces fallen Skeledudes throughout battle. + Buys time for other DPS units to recharge and use their abilities to deal damage. − Summons deal limited overall damage. |
| Ghost | + Balances and distributes healing between the healthiest and weakest teammates. + Provides bonus healing after redistributing health. − Activation depends on a random chance after dealing damage. |
Which Dudes Are B Tier in How Many Dudes?
| Dude | Why This Tier |
|---|---|
| Frankendude | + Constantly regenerates while sharing HP with injured teammates. + Can support two allies at once through passive healing. − Healing output is gradual instead of immediate. |
| Pirate | + Starts battles by Taunting multiple enemies immediately. + Gains periodic Evasion to improve frontline survivability. − Defensive bonuses are temporary and have downtime. |
| Construction | + Hammer Toss adds bonus damage without replacing normal attacks. + Built-in Taunt helps redirect enemy attention away from allies. − Only activates through a chance-based trigger, reducing consistency. |
| Cowboy | + Repositions distant allies quickly using Lasso. + Helps keep teammates grouped during fights. − Provides very little direct damage or defensive utility. |
| General | + Can command allies to Taunt nearby enemies. + Provides crowd control opportunities for frontline units. − Forced Taunts can expose fragile allies to unnecessary danger. |
| Hacker | + Converts stored Exploits into bonus burst damage. + Every ally can benefit from accumulated Exploits. − Long cooldown slows overall damage contribution. |
| Knight | + Regularly Taunts nearby enemies to protect teammates. + Solid frontline unit for drawing enemy attacks. − Lacks meaningful utility outside Taunting. |
| Ranger | + Can fire powerful Magic Arrows at distant enemies. + Excellent for reaching targets outside normal attack range. − Additional attacks rely on a 25% activation chance. |
Which Dudes Are C Tier in How Many Dudes?
| Dude | Why This Tier |
|---|---|
| Paladin | + Reduces incoming damage for blessed allies. – Weakens self while soaking a part of redirected damage − Defensive bonuses are small to be useful. |
| Cave | + Decent frontline unit that can fill empty roster slots early on. − Lacks proper utility to remain efficient. − Easily outclassed by nearly every higher-tier Dude. |
| Psionic | + Can Taunt enemies through its unique Deflect interactions. − Dependent on situational triggers before becoming useful. − Other tanks provide far more reliable crowd control. |
| Regular | + Gains bonus HP and Attack Power when paired with Regular Dudes. − Requires heavy team investment before becoming effective. − Provides little value in most compositions. |
| Samurai | + Quickly hunts down enemies with the lowest remaining HP. − Focuses almost entirely on cleanup instead of overall damage. − Provides no defensive or support utility to the team. |
Frequently Asked Questions (FAQs)
The best Dudes provide the highest overall value in battle. Units like Agent, Bard, Chef, Cleric, Farmer, Lich, Mutant, Ninja, Quantum, Spartan, and Trooper stand out thanks to their excellent damage, healing, tanking, or support abilities that fit into nearly every team composition.
Cleric is the most consistent healer thanks to its frequent AoE healing. Chef, Mutant, and Quantum are also excellent support choices, providing solid healing through Burgers, Floofballs, and Echo Dudes, respectively.
Farmer is the strongest defensive unit due to its high Toughness and ability to redirect healing to injured allies. Spartan is another excellent tank, protecting nearby teammates by blocking incoming Direct Damage, while Lich greatly reduces burst damage through its Thrall mechanic.
Check out 100 Days at Sea Companion Tier List or Be The Final Boss Tier List for more on Game Geek Fusion!

