Skull King, Doomfist, and Demon Lord dominate the current meta, making them the best minions for endgame progression. Mighty Orc and Deathlock are excellent alternatives if you don’t own Secret units. This Tier List ranks all 20 minions that are currently available in the game. Check out our tier list to know more about them.
Be The Final Boss is a popular Roblox game where you can summon powerful minions to defend your base against challenging hero waves. As you progress, you will unlock different minions, each with unique abilities and combat roles. However, not every unit is worth investing your resources into, as some significantly outperform others in both progression and endgame content. So, to help you pick the right ones, here’s a complete Be The Final Boss Tier List ranking all of them.
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What Do the Tier Rankings Mean in Our Be The Final Boss Tier List?

Before building your team, it’s important to understand what each tier represents. The rankings below consider a minion’s overall performance, abilities, scalability, versatility, and usefulness throughout the game, from early progression to the toughest endgame stages. Here’s what each tier means.
| Tier | Meaning | How Many |
|---|---|---|
| S | The absolute best minions in the game. They excel in nearly every situation with their damage and utility, and should be your highest priority for endgame teams. | 3 |
| A | Excellent minions that remain highly effective throughout most of the game. They are powerful and only slightly behind the top-tier picks. | 5 |
| B | Strong all-around minions that provide great value during early and mid-game progression but are eventually outclassed by higher-tier options. | 4 |
| C | Situational minions that can perform well in specific team compositions but have weaknesses or limited long-term potential. | 8 |
Which Minions Are S Tier in Be The Final Boss?
| Minion (Rarity) | Active and Passive | Why This Tier |
|---|---|---|
| Skull King (Secret) | Active: Deep Recovery – Restores 40% of maximum HP. Passive: Pain Recovery – Restores 50 HP + 3% Max HP whenever taking damage (1s cooldown). | + The strongest tank in the game with great survivability thanks to massive HP and percentage-based healing. + Can absorb boss attacks and high-wave enemy pressure without relying heavily on support units. + Perfect frontline for ranged carries, allowing the rest of your team to maximize their damage safely. |
| Doomfist (Secret) | Active: Overdrive – Gains +60% ATK and +60% Attack Speed for 3 seconds. Passive: Battle Recovery – Restores HP after dealing damage. | + Deals exceptional burst and sustained damage while constantly healing himself through combat. + Overdrive significantly boosts his DPS, making him one of the best boss killers available. + Excels as both a bruiser and damage dealer, which makes him a great flexible pick. |
| Demon Lord (Secret) | Active: Demon Domain – Deals 200% ATK damage to up to eight enemies. Passive: Demonic Poison – Inflicts poison damage over time. Passive Aura: Reduces enemy Attack Speed and Movement Speed. | + Deals solid AoE and boss damage thanks to powerful burst combined with poison effects. + Has a great long attack range, keeping him safe while dealing damage throughout every wave. + Built-in slowing aura weakens enemy pushes, greatly improving overall team survivability. |
Which Minions Are A Tier in Be The Final Boss?
| Minion (Rarity) | Active and Passive | Why This Tier |
|---|---|---|
| Mighty Orc (Mythic) | Active: Mighty Smash – Deals damage based on maximum HP. Passive: Self Heal – Restores HP every 2 seconds. | + One of the best Mythic tanks due to the passive healing throughout battle. + HP-scaling Active Skill allows him to deal a good amount of damage while soaking attacks. – Secret tanks eventually outperform him in both survivability and overall value. |
| Deathlock (Mythic) | Active: Summons two Skeleton Archers that cost no Population. Passive Aura: Nearby melee allies gain bonus Attack and Defense. | + Free summoned units increase total DPS without consuming additional Population. + Has a strong melee aura that significantly boosts frontline effectiveness during difficult stages. – Requires careful positioning since the aura has limited range. |
| Lava Imp (Epic) | Active: Burn Patch – Burns multiple enemies over time. Passive: Burning Wound – Applies additional burn damage. | + Deals sustained DPS through stacking burn effects, which makes wave clearing easier. + Performs exceptionally well against bosses and durable enemy waves. – The DoT effects are less effective when clearing weak enemies quickly, making it less versatile. |
| Demon Butcher (Mythic) | Active: Execute – Deals lifesteal damage with bonus damage to weakened enemies. Passive: Butcher Block – Reduces incoming damage. | + Has a balanced combination of offense, survivability, and sustain through lifesteal. + Strong finisher capable of eliminating weakened enemies efficiently. – Requires heavy investment for only a slight improvement over cheaper melee options. |
| Barbarian (Legendary) | Active: Execution Cut – Deals 300% ATK damage. Passive: Guard – Blocks incoming damage. | + Deals heavy single-target damage against bosses and elite enemies, making him a decent pick. + Solid durability allows him to function as an off-tank when needed. – Lacks self-healing, making him weaker in extended frontline fights. |
Which Minions Are B Tier in Be The Final Boss?
| Minion (Rarity) | Active and Passive | Why This Tier |
|---|---|---|
| Skeleton Archer (Uncommon) | Active: Power Shot – Deals 200% ATK damage. Passive: Quickdraw – Gains Attack Speed on spawn. Passive: Bone Pin – Stuns enemies on hit. | + Extremely efficient ranged unit with excellent damage for only 1 Cost. + Provides useful crowd control through repeatable stuns while remaining easy to upgrade. – Gets outscaled by higher-rarity ranged carries in the late game. |
| Bone Guard (Rare) | Active: Bone Taunt – Taunts nearby enemies. Passive: Guard Shell, Bone Block. Passive Aura: Grants nearby allies bonus Defense and damage reduction. | + Has complete defensive toolkit with taunt, shields, blocking, and team-wide mitigation. + One of the best early-game tanks thanks to its excellent utility. – No built-in healing limits performance during prolonged endgame fights. |
| Hellfire Warlock (Legendary) | Active: Hellfire Rain – Damages up to seven enemies anywhere on the battlefield. | + Global targeting makes him a great pick regardless of enemy positioning. + Has strong base Attack and AoE burst damage that helps him clear enemies over long distances. – No Passive Skill reduces his overall usefulness compared to other ranged carries. |
| Iron Skeleton (Epic) | Active: Iron Brace – Increases Defense and damage reduction. Passive: Self Repair – Restores HP over time. | + Has decent survivability during early progression thanks to automatic healing. + Has solid durability for making it through the early game. – Better tanks quickly replace it as your roster improves. |
Which Minions Are C Tier in Be The Final Boss?
| Minion (Rarity) | Active and Passive | Why This Tier |
|---|---|---|
| Grave Warlock (Epic) | Active: Grave Fire – Deals AoE damage. | + Provides basic wave-clear through straightforward AoE damage. – No Passive Skill significantly lowers long-term effectiveness. – Competes poorly against stronger ranged DPS at the same investment level. |
| Blood Gargoyle (Legendary) | Active: Stone Blood – Deals damage with Lifesteal. Passive: Blood Mend – Restores HP after taking damage. | + Respectable HP pool allows him to survive moderate enemy pressure. – Healing depends on receiving damage, making sustain inconsistent. – Expensive to build compared to much stronger frontline tanks. |
| Cursed Acolyte (Rare) | Active: Weakening Hex – Enemies take 20% more damage. | + Damage amplification helps your strongest carries eliminate bosses faster. – Debuff affects only a limited number of enemies. – Provides very little value outside of casting its Active Skill. |
| Necromancer (Epic) | Active: War Rhythm – Increases allies’ Attack Speed. Passive Aura: Grants nearby allies Attack Speed. | + Useful support for teams built around rapid attacks and on-hit effects. – Short aura range makes positioning restrictive. – Deals very little damage compared to dedicated DPS units. |
| Soul Collector (Legendary) | Active: Soul Harvest – Buffs Attack and Critical Rate. Passive: Soul Mark – Gains Attack after kills. Passive Aura: Grants nearby allies Critical Rate. | + Provides offensive buffs while gradually increasing his own Attack during long battles. – Passive depends on securing kills, making scaling inconsistent. – High Cost makes it difficult to justify over stronger support units. |
| Imp Bomber (Rare) | Active: Cluster Bomb – Deals 250% ATK damage to up to 4 enemies. Passive: Death Blast – Explodes on death, dealing 200% ATK damage to up to 5 enemies. | + Provides decent AoE damage early on and can soften enemy groups with its death explosion. – Has low survivability, which makes it difficult to survive for longer periods. – Its Passive only activates after dying, making its overall damage output inconsistent. |
| Tomb Hound (Epic) | Active: Backline Pounce – Jumps to a target and deals 200% ATK damage. Passive: Grave Stealth – Gains high Evasion and reduced Threat on spawn. Passive: Reveal – Removes Stealth from enemies on hit. Passive: Hamstring – Reduces enemy Movement Speed by 45% for 3 seconds. | + Can occasionally disrupt enemy formations by jumping directly into the backline and applying movement slow. – Low HP prevents it from making a meaningful impact in most battles. – Despite several utility effects, its overall performance is too inconsistent. |
| Bone Grunt (Uncommon) | Active: Heavy Slash – Deals 200% ATK damage to a single enemy. | + Very easy to obtain and deploy thanks to its low 1 Cost. – Extremely weak stats cause it to fall behind almost immediately. – Investing resources delays upgrading much stronger early-game options like Skeleton Archer and Bone Guard. |
Frequently Asked Questions (FAQs)
If you have access to them, prioritize Skull King, Doomfist, and Demon Lord, as they are the strongest overall units for the endgame. For beginners, Skeleton Archer and Bone Guard are excellent early investments because they are affordable and remain useful for a large portion of the game.
The best units in Be The Final Boss are Skull King, Doomfist, and Demon Lord. Skull King is the strongest tank in the game, Doomfist excels as a self-sustaining melee DPS, and Demon Lord provides exceptional long-range AoE damage with powerful crowd-control effects, making them excellent choices for endgame content.
Yes. B and C Tier minions can still perform well during the early and mid-game or in specific team compositions. However, as you unlock stronger Mythic and Secret minions, most lower-tier units should eventually be replaced.
Check out Pass The Fear Tier List or Spuddy’s (Anomaly) Tier List for more on Game Geek Fusion!
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