Updated on September 16, 2026
The UPDATE 2.0 and 2.5 has added a total of 13 new units and we have tested and ranked all of them. If you want to know more about them, check out our tier list.
Anime Expeditions is a popular Roblox anime tower defense experience where building a well-balanced team of powerful units determines your overall impact on progression. However, choosing the right units can be difficult if you are new to the game. So, to help you pick the right ones, here’s a complete Anime Expeditions Tier List ranking all the units in the game.
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What Do the Tier Rankings Mean in Our Anime Expeditions Tier List?

The units in Anime Expeditions differ significantly in terms of damage output, crowd control, support utility, and overall versatility. Our tier list ranks every unit based on its overall performance, passive abilities, synergy with team comps, and usefulness across different modes. Here’s what each tier means:
| Tier | Reason | Units |
|---|---|---|
| S | These are the strongest units in Anime Expeditions as they deal exceptional damage, have powerful passives, and provide great utility. They remain effective and are good for any team comp. | 20 |
| A | Excellent all-around units that provide strong DPS, support, or crowd control. While slightly more situational than S Tier, they can clear all end-game content with the right team. | 18 |
| B | Niche units that perform well in specific situations, such as boss fights, farming, or support. However, they are generally outclassed by higher-tier units. | 6 |
| C | Early-game units that help with initial progression but have more or less no passives and have lower overall effectiveness. They should be replaced once stronger units become available. | 12 |
Which Units Are S Tier in Anime Expeditions?
| Unit | Rarity | Why This Tier |
|---|---|---|
| Sovereign (Djinn) | Secret | + Deals exceptional boss damage through Lightning Djinn’s chained attacks and Djinn’s Judgment, which makes it the best unit for progression. + Has Freeze with a permanent Slow, which allows him to provide solid crowd control while dealing damage. + Provides great value as this unit has a low max upgrade cost of ¥43,200 each. |
| 5th God Hand | Secret | + Distortion temporarily removes enemies from the battlefield while dealing damage and halting their movement. + Fated Meter continuously increases his Damage and Range as more marked enemies enter his attacks. + Reaching maximum Fated Meter unlocks a powerful area-damage effect that can punish groups of enemies. |
| Silver Falcon | Secret | + Provides several layers of team support, including universal Damage, Physical/Magical bonuses, and an archetype boost. + Can periodically increase allied Range, while affected units help him build Critical Chance, Critical Damage, and Range. + War Chest can increase Yen generation over long stages, which is a strong economic utility. |
| Iron Wolf (Struggler) | Secret | + Converts Bleed into True Damage, which is a powerful way to shred through enemy defense. + Crimson Spill creates continuous damaging areas that can repeatedly apply Bleed around corners or different sections of the path. + Overlapping Spill zones can become permanent, which makes him a solid scaling unit, especially in Infinite modes. |
| Lightning God (Overcharged) | Secret | + Can increase Electricity damage, which makes him increasingly dangerous as more enemies are Stunned. + Storm Clouds and Tempest Discharge deal sustained AoE damage on top of his regular attacks and Electricity effects. + His repeated Stuns make him highly effective for controlling and clearing waves efficiently. |
| Shadow (Divine) | Secret | + Shadow Realm grants +25% damage to all Magical units, making it the strongest team-wide buff in the game. + Divine Spirit leaves behind a permanent minion that deals 100% of Shadow’s damage, ensuring consistent DPS even after being stunned. + Winged Spirit summons a minion every 5 seconds, dealing constant damage throughout the battle. |
| 8th Sword (Berserker) | Secret | + Enemies within range take 5% of current damage every second, which helps in dealing sustained DPS throughout the battle. + Enters Berserk Mode after 25 takedowns, which increases its damage, SPA, and attack range. + Performs a follow-up attack whenever stunned, minimizing downtime and maintaining high DPS. |
| Crow (Black Fire) | Secret | + Applies Illusion independently, allowing Crow to deal consistent damage without relying on support units or team synergies. + Deals powerful burst damage by storing damage dealt and releasing it as an AoE explosion, making him highly effective against bosses and grouped enemies. + Excels against shielded enemies, with Black Fire continuously damaging shields. |
| Prodigy (Rage) | Secret | + Prodigy deals heavy damage without needing heavy team support, with his transformation adding an extra hit to every third Regular Attack. + Rage Unleashed grants 25% Damage at 100 Rage and increases his enhanced third-hit attack to 75% Damage. + Unyielding Spirit increases his damage based on Status Effect stacks, making him great against bosses. |
| Puppet (Telekinetic) | Mythic | + Puppet Mark automatically focuses on dangerous enemies and bosses. + Summoned doll is a great secondary damage source for dealing sustained DPS. + Puts solid single-target pressure with heavy sustained damage. |
| Cursed Student (True Love) | Mythic | + Performs a follow-up attack after every 3 regular attacks, greatly increasing sustained damage. + Summons a Bat Spirit after reaching 20 Bleed stacks, which is a great, consistent damage source. + Bleed mechanics make it one of the best boss-killing units for long battles. |
| Rainman (Forecast) | Mythic | + Rain Clouds deal sustained damage over time, which significantly increases his damage output beyond his basic attacks. + Frog Storm can repeatedly stop enemies for five seconds, which is a valuable CC tool. + Defeated enemies can become Poison Frogs, which create additional explosive traps that spread Poison and add more area pressure. |
| Water Mage (Scholar) | Mythic | + Automatically Freezes priority enemies for extended periods, which helps to manage late-game waves. + Ice Traps can mature into powerful path-blocking walls, which gives the team time to deal with incoming enemies. + Provides great value with its Freeze, Slow, splash damage, and three inexpensive placements. |
| Sharkfang (Abyssal) | Mythic | + Waterfalls and Vapor Clouds deal continuous damage and apply Slows between her normal attacks. + Tidal Wave can push enemies backward with Rewind while creating additional Vapor Clouds for damage. + Her combination of Slow, Rewind, Burn stacking, and three placements allow her to deal sustained damage and provide strong crowd control. |
| Kitsune | Exclusive | + Can improve a carry’s Attack Speed while reducing its effective SPA, which makes her a solid support unit. + Her buffs can move between eligible high-value allies, which allows one Kitsune to support several important units throughout a battle. + Hero with a Thousand Faces can provide a 35% Damage increase to allied units in range. |
| Toy Maker | Exclusive | + Toy summons provide constant lane pressure across the map. + Excels in almost every game mode thanks to its summons. + Deals sustained damage while also requiring minimal setup. |
| Crimson (Brother) | Exclusive | + Crimson Marks trigger devastating explosions against grouped enemies. + Crimson pools continue damaging enemies after every blast. + Piercing attacks help in both wave clear and in dealing sustained DPS. |
| Dark Mage (Sovereign) | Mythic | + Scales with large enemy waves, gaining bonus damage as more enemies enter his range. + Provides excellent crowd control, using Freeze, Frostbite, and Lightning attacks to slow enemies. + Has great AoE coverage, alternating between Cone and Circle attacks to efficiently handle clustered waves. |
| Bioinsect (Final Form) | Mythic | + Bioinsect becomes stronger through multiple forms, gaining permanent improvements. + Can slow enemies by 60% for five seconds before applying a three-second Stun, making him excellent for early wave control. + Can copy 50% of the strongest nearby unit’s base Damage, grant that unit 10% Damage, and later gain up to 30% Range and 20% AoE size. |
| Vegetable (Prince) | Mythic | + His equipment passive can provide up to 50% Damage, 50% Critical Chance, and 30% Critical Damage to suitable nearby allies. + Attacks can crit, making him much stronger in boss waves. + When an ally transforms nearby, Vegeta instantly clears his Patience and grants that ally an additional 15% Damage. |
Which Units Are A Tier in Anime Expeditions?
| Unit | Rarity | Why This Tier |
|---|---|---|
| Jester | Exclusive | + Three different weapons give him adaptable offensive options, ranging from Full AoE and bonus Damage to Bleed and faster attacks. + Can boost his damage while improving duplicate rolls and reroll frequency. − His effectiveness is less consistent because his weapon selection is randomized, and he lacks the powerful hard-control tools. |
| Head Captain (Char) | Mythic | + His unlimited Burn stacking can amplify damage against enemies that remain alive for extended periods. + Skeleton traps deal damage, apply more Burn, and provide additional Damage while they remain active. − His low direct DPS means he depends heavily on Burn buildup and enemy durability to reach his full potential. |
| Eclipse Hunter (Savior) | Mythic | + His pairing mechanic can enhance selected units with extra buffs, with special benefits for Iron Wolf and Silver Falcon. + Can reduce the investment needed to upgrade Eclipse Hunter copies and make multi-copy setups more economical. − Much of his value depends on the chosen partner and whether the stage provides a matching Resistance Debuff. |
| Sand (Alligator) | Mythic | + Desert Storm expands over time while strengthening his Poison effects, which allows him to deal more damage and covers a large area. + Ground Eruption deals heavy burst damage alongside a 65% Slow or a five-second Stun when fully charged. − His setup takes time, and Ground Eruption temporarily prevents normal attacks. |
| Razorjaw (Hunter) | Mythic | + Thrives against large enemy waves, dealing map-wide AoE damage while building Critical Chance to boost his overall DPS. + Excellent emergency lane cleaner, thanks to Endless Slashes, which sweeps the entire path. – Less effective in boss stages, as his Critical Chance builds more slowly and has a long ability cooldown. |
| Cursed Immortal (Black Sun) | Mythic | + Deals constant area damage while moving, allowing him to damage entire waves. + Scales exceptionally well, steadily increasing his Critical Chance and maintaining strong sustained DPS throughout Infinite and Raid modes. – Needs time to reach peak performance, making him less consistent in short stages. |
| Carrot (Unleashed) | Mythic | + Can perform a Critical Attack after every four non-Critical Attacks, helping Carrot build Fighting Spirit consistently. + Instant Relocation provides a damage boost for 15 seconds, giving Carrot strong burst against bosses. − Carrot requires careful timing and execution to reach his maximum potential. |
| The Drink (Juicebox) | Mythic | + Increases Follow-Up Attack damage by 25% and applies a 10% Physical weakness, making him highly effective in Follow-Up teams. + Launches a 150% Damage attack after a Follow-Up Attack, dealing damage while supporting teammates. − Overall value decreases significantly in non-Follow-Up Attack teams. |
| Flame Emperor (Reincarnate) | Mythic | + Applies Burn that spreads to 3 nearby enemies, making it one of the strongest AoE damage dealers. + Fire walls continuously damage enemies passing through them. – The damage output is not great enough to remain useful for all types of game modes. |
| Lady Giant (Envy) | Mythic | + Collects 4 Rock Chunks to unleash a follow-up attack dealing 100 to 125% damage. + Transformation increases its damage, SPA, and attack range simultaneously. − Needs to build Rock Chunks before reaching maximum damage output. |
| Elf Mage (Unleashed) | Mythic | + Gains Arcane Charges with every regular attack, steadily increasing spell damage. + Charged spells trigger powerful follow-up attacks for consistent AoE damage. − Requires multiple attacks before Arcane Charges fully ramp up. |
| Salmon Sorcerer (Grade 1) | Mythic | + Every attack applies Slow, keeping enemies inside allied attack range longer. + Performs a stagger attack whenever enemies enter its range. − Focuses more on crowd control than raw DPS. |
| Ramen Guy | Legendary | + Increases Yen earned from enemy kills by 50%, making farming significantly faster. + Helps unlock expensive upgrades much earlier during long matches. − Provides no offensive utility compared to dedicated DPS units. |
| String Demon (Awakened) | Mythic | + Creates a Cocoon after every 6 regular attacks, stunning enemies effectively. + Cocoon explosion deals 100% of the original attack’s damage, increasing the overall damage output. − Needs 6 attacks before activating its crowd-control effect. |
| Reaper (Released) | Mythic | + Permanently increases its damage and critical chance as it continues attacking. + Reduces SPA by 5% for 20 seconds, increasing overall attack frequency. − Requires longer stages before its permanent buffs become noticeable. |
| Hollow (Blaze) | Mythic | + Deals significantly higher damage against enemies affected by Burn. + Inflicts additional flames whenever attacking burning targets. − Performs much weaker without another unit applying Burn. |
| True Saint (Holy) | Exclusive | + True Saint Mark causes marked enemies to receive 10% additional damage. + Easy-to-use support that improves every allied DPS unit. − Offers more utility than direct damage compared to higher-tier carries. |
| Ice Queen | Legendary | + Freezes enemies for 2 seconds, preventing movement and attacks. + Deals 20% more damage to enemies below 20% HP. − The overall DPS is lower than that of higher-tier Legendary units. |
Which Units Are B Tier in Anime Expeditions?
| Unit | Rarity | Why This Tier |
|---|---|---|
| Cubert | Exclusive | + Can attach Cubes to units anywhere on the map, allowing him to support carries from anywhere. + Each Cube provides 5% Damage and 3% Range, with up to two Cubes supporting one unit for powerful bonuses. − Cubert’s 10-second charge cycle limits how frequently he can deploy Cubes, making him inefficient overall. |
| Forbidden Teacher | Legendary | + Buffs all Magical units within range, increasing the bonus by 5% with every upgrade. + Excellent support for magic-focused team compositions. − Provides almost no benefit for Physical-based teams. |
| The Hero | Legendary | + Buffs all nearby Physical units, with the bonus increasing by 5% per upgrade. + Great support unit for Physical carry compositions. − Does not improve Magical units, limiting team flexibility. |
| Greed | Legendary | + Deals 20% extra damage against Boss enemies, making it a solid niche pick. + Strong choice for boss-focused stages and raids. − Passive provides no value during normal enemy waves. |
| Water Princess | Legendary | + Grants a shield that blocks one debuff from the nearest ally. + Shield regenerates every 15 seconds, providing protection almost instantly. − Focuses almost entirely on defense instead of increasing team damage. |
| Scissor | Legendary | + Consecutive attacks increase damage by 5% per hit, stacking up to 20%. + Performs well during extended boss fights, making it a decent niche pick. − Needs continuous attacks on the same enemy before reaching maximum damage. |
Which Units Are C Tier in Anime Expeditions?
| Unit | Rarity | Why This Tier |
|---|---|---|
| Stone Alchemist | Epic | + Useful economy option for beginners before better farming units are unlocked. − Has no passive ability to improve combat performance. − Completely outclassed by Ramen Guy’s 50% Yen bonus. |
| Ice Mage | Epic | + Reduces enemy movement speed by 0.5 for 5 seconds, helping allies deal more damage. − Crowd-control duration is too short for late-game stages. − Deals low overall damage compared to Mythic supports. |
| Bounty Hunter | Epic | + Decent early-game attacker for Story Mode progression. − Lacks any passive ability to improve scaling. − Gets replaced quickly after obtaining higher-rarity units. |
| Corps Captain | Epic | + Decent starter unit that performs consistently in the early game. − Has no passive to improve damage or utility. − Falls behind rapidly once Legendary units become available. |
| Demon Cyborg | Epic | + Easy-to-use physical attacker for beginners. − No passive abilities to increase damage or survivability. − Outclassed by stronger DPS units shortly after the early game. |
| Nen Hunter | Epic | + Helps clear the first few Story chapters without major investment. − Lacks any unique passive or utility effect. − Poor scaling makes it ineffective during mid and late-game content. |
| Curly Brow | Rare | + Easy to obtain and useful during the tutorial stages. − Has no passive ability to improve its damage or utility. − Becomes obsolete almost immediately after obtaining better units. |
| Kid Assassin | Rare | + Can help clear the earliest Story stages with minimal investment. − Lacks any scaling or unique mechanics. − Low damage makes it ineffective beyond the early game. |
| Reishi Archer | Rare | + Provides basic ranged attacks for new players. − Has no passive ability to improve its overall performance. − Quickly replaced by stronger ranged units. |
| Thunder Shinobi | Rare | + Decent starter unit for clearing the first few chapters. − No scaling to remain competitive in the long run. − Falls behind rapidly as enemy difficulty increases. |
| Rubber Boy | Rare | + Easy-to-use beginner unit with straightforward attacks. − Does not possess any passive or utility effect. − One of the first units that should be replaced after better pulls. |
| Carrot | Rare | + Can temporarily fill an empty team slot in the early game. − Provides no impactful passive abilities or team utility. − Has no scaling, which makes it one of the weakest units in the game. |
Changelog
| Date | Update History |
|---|---|
| September 16, 2026 | Ranked 13 new units that were added in Updates 2.0 and 2.5: Sovereign (Djinn), 5th God Hand, Silver Falcon, Iron Wolf (Struggler), Lightning God (Overcharged), Kitsune, Rainman (Forecast), Water Mage (Scholar), Sharkfang (Abyssal), Jester, Head Captain (Char), Eclipse Hunter (Savior), Sand (Alligator). All the rankings are up to date with the current meta. |
| August 12, 2026 | Ranked 4 new units that were added in Update 1.0: Prodigy (Rage), Bioinsect (Final Form), Vegeta (Prince), Carrot (Unleashed), The Drink (Juicebox), and Cubert. Rankings remain the same in the current meta. |
| July 27, 2026 | Ranked 4 new units that were added in Update 0.5: Crow (Black Fire), Dark Mage (Sovereign), Razorjaw (Hunter), and Cursed Immortal (Black Sun). Moved Flame Emperor (Reincarnate) from S Tier to A Tier to reflect the current meta. |
Frequently Asked Questions (FAQs)
Shadow (Divine) is the best unit in Anime Expeditions thanks to its 25% Magical damage buff and permanent spirit summons. It has incredible DPS while also boosting the performance of every Magical unit on your team.
Yes, several Legendary units remain useful even in the late game. Ramen Guy is one of the best farming units due to its 50% Yen bonus, while Forbidden Teacher and The Hero provide powerful team-wide buffs for Magical and Physical units, respectively.
Strong early investments include Ramen Guy for farming, True Saint (Holy) for support, and Mythic units like Cursed Student (True Love) or Flame Emperor (Reincarnate), as they remain viable throughout the endgame.
Check out Annulus Tier List or Mine a Mountain Bomb Tier List for more on Game Geek Fusion!
![Anime Expeditions Tier List (September 2026) [UPDATE 2.5] All Units ranked for Anime Expeditions](https://i0.wp.com/gamegeekfusion.com/wp-content/uploads/2026/07/Anime-Expeditions-All-Units-Ranked.jpg?fit=1536%2C768&ssl=1)
