Key Takeaways
- Chaos Zero Nightmare is a dark action RPG that features unique characters and intense battles.
- The article presents a complete tier list ranking characters from S to D rank, focusing on their strengths and weaknesses.
- Top characters like Khalipe and Mika excel in damage output and support, making them ideal for players.
- Beginners should choose Mika for her healing and ease of use, while Khalipe stands out as the top DPS.
- Despite being low-tier, Tressa can perform well in prolonged fights due to her consistent damage output.
Chaos Zero Nightmare is a dark action RPG that mixes intense battles with an intense storyline. You will step into a world consumed by chaos, where monsters, demons, and twisted beings rule the night.
Each warrior in this world has unique powers and fighting styles that change how you face challenges. Some fighters rely on pure strength, while others prefer skill or strategy to win. So, here is a complete Chaos Zero Nightmare Tier List ranking every character from best to worst.
Chaos Zero Nightmare Character Tier List – All Characters Ranked

| ank | Characters |
|---|---|
| S Rank | Khalipe, Mika, Mei Lin |
| A Rank | Kayron, Selena, Cassius |
| B Rank | Tressa, Rei, Haru, Renoa, Magna, Veronica |
| C Rank | Beryl, Hugo, Luke, Orlea, Lucas, Maribell, Rin |
| D Rank | Owen, Amir, Nia |
S Tier
| Character | Pros & Cons |
|---|---|
| Khalipe | + Has extremely high AoE damage and powerful defensive shielding without relying on heavy support. + Cards setup easily with Celestial triggers for free activations after playing 2+ cost cards. + Breaks Tenacity effectively, gaining more AP and enabling repeated plays. + Fits into most team compositions due to hybrid DPS/tank nature and flexibility. |
| Mika | + Generates massive AP and heals the team efficiently, making her one of the best supports. + Provides incredible sustain, enabling long fights and strong rotations. + Free-to-play friendly and synergizes with almost any squad composition. + Keeps the team steady and reliable, reducing the risk of failed runs. |
| Mei Lin | + Excellent single-target DPS with consistent application of Passion weakness for bonus damage. + Self-sufficient deck mechanics lets her perform even without heavy support. + Gains AP and deals Tenacity damage on breaks, accelerating plays. + Remains relevant long term thanks to her niche and scaling. |
A Tier
| Character | Pros & Cons |
|---|---|
| Kayron | + Excels in both AoE and single-target damage, has huge flexibility for DPS roles. + Utilizes the Exhaust mechanic to amplify damage output significantly. + Integrates well with many team compositions due to strong synergy with card-cycling supports. + Scales well into late game when built and supported correctly. |
| Selena | + Applies Mark and deals Tenacity damage, enabling strong follow-up attacks and break mechanics. + Works especially well in Passion-focused teams thanks to her Passion weakness application. + Provides both utility and high damage output in most team setups. + Epiphany upgrades significantly enhance her overall kit and combat effectiveness. |
| Cassius | + Has excellent card-draw and hand-control skills that improve turn consistency. + Enables strong synergy with units that rely on combo setups and timing. + Adds flexibility by fetching specific cards needed for key turns. + A reliable utility pick that supports many team compositions effectively. |
B Tier
| Character | Pros & Cons |
|---|---|
| Tressa | + Deals consistent DoT damage through Shadow Daggers, ideal for long battles. + Uses low-cost cards, keeping her rotation smooth and efficient. + Adds utility through light healing and support effects. – Damage output falls behind in short fights or burst-heavy team setups. |
| Rei | + Buffs allies with strong damage and healing support. + Great synergy with 1-Cost card users like Renoa and Luke. + Reliable sustain through her low-cost skills. – Underperforms in teams that rely on non-basic attack card mechanics. |
| Haru | + Excellent burst potential using her Anchor Shot ability. + Can scale damage quickly when paired with card-generating allies. + Works in both AoE and single-target situations. – Struggles when her key cards do not appear early in battle. |
| Renoa | + Exceptional single-target damage through Dirge Bullet setup. + Self-sufficient kit that rewards precise play. + Strong synergy with buffer supports like Nia and Rei. – Requires careful card cycling to unlock full potential. |
| Magna | + Counterattacks effectively while boosting her defense. + Provides shields and survivability to the entire team. + Flexible pick for both offensive and defensive lineups. – Offensive potential is limited compared to other high-tier DPS units. |
| Veronica | + Summons Ballistas for end-of-turn extra damage. + Efficient card economy with low-cost setup. + Consistent sub-DPS performance across teams. – Requires setup time for Ballistas to reach full damage potential. |
C Tier
| Character | Pros & Cons |
|---|---|
| Beryl | + Can deal huge single-target damage when retaining cards for one turn. + Works well as a sub-DPS since she deals damage even without playing her retained cards. – Requires precise timing and patience to use effectively. – Loses efficiency in fast-paced battles where retention is risky. |
| Hugo | + Has strong follow-up attack potential with Hunt Commence passive. + Excels at sustained single-target damage when supported by buffers. – Poor synergy with AoE-focused teams. – Requires steady card flow to maintain momentum. |
| Luke | + Generates multiple Bullet cards for strong burst turns. + Scales well into late game when you build enough Critical Chance. – Weak early game performance due to crit dependency. – Relies heavily on RNG for Bullet card generation. |
| Orlea | + Has steady healing and buffs for the team during long fights. + Retain mechanic strengthens her cards every turn. – Needs several turns to ramp up fully. – Provides limited impact in short encounters. |
| Lucas | + Deals strong AoE Bullet-based damage while applying Mark and Passion weakness. + Great synergy with Passion-based team setups. – Weak in single-target fights. – Relies on setup before reaching full potential. |
| Maribell | + Gains shields from damage dealt and scales damage with shield amount. + Can function as both tank and bruiser for flexible team roles. – Shield uptime depends on frequent card use. – Struggles in high-burst fights that break her shields quickly. |
| Rin | + High single-target damage potential through precise card chaining. + Very rewarding when played perfectly with her Dark Cloud stance. – Loses efficiency if forced to use other characters’ cards. – Difficult to master, punishing mistakes harshly. |
D Tier
| Character | Pros & Cons |
|---|---|
| Owen | + Has easy-to-use skills and provides shields for allies. – Damage output is very low compared to modern DPS units. – Lacks synergy and scaling in higher-difficulty stages. |
| Amir | + Provides solid defense and shielding for the team. – Deals almost no meaningful damage even when built offensively. – Her Metallization mechanic feels weak and has little utility. |
| Nia | + Buffs allies’ Extra Attack damage and can join Joint Attacks. – Healing output and buff duration are weaker than Mika’s. – Needs strong DPS allies to be effective, or she contributes very little. |
Frequently Asked Questions (FAQs)
Mika is the best for beginners. She heals the team, generates AP easily, and works in most squads. You will have smoother progress even without rare cards.
Khalipe stands out as the top DPS. Her massive AoE damage and Tenacity-breaking skills make her unbeatable in both offense and defense.
Mika and Rei are great picks. Mika keeps your team alive with healing, while Rei adds buffs and support through low-cost cards.
Rin is the hardest to master. Her Dark Cloud stance needs perfect timing, and one mistake can ruin her entire combo chain.
Tressa from B Tier can shine in long fights. Her Shadow Daggers deal steady damage over time when battles last several turns.
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