.Forty-Five is a unique card battler set in the Wild West. It will immerse you in the role of a rogue cowboy who uses his revolver to duel enemies. Strategically putting the cards that are in your deck in your revolver in the form of bullets will give you the best outcome in your duel.
There are various approaches to take at the start of the game. Multiple enemies and unique encounters are waiting for a duel. With over fifty unique cards and constant updates, you will have limitless possibilities in the game. To help you with that, here’s a comprehensive beginner’s guide to ensure smooth sailing in .Forty-Five.
Maximize Your Earnings With Overkill
With the overkill feature, you can deal damage to enemies even after they’ve died. Maximize your earnings by planning the cards in the revolver and hand so you deal the most damage after the final blow.
If there is no next attack coming from the enemies and they are on their last health, you should load your revolver with cards that have higher damage value from your hands. NOTE
In the next turn with your reserve replenished, you will have a chance to deal more damage after getting enough cards. With enough cash earned, you won’t have to think much before spending money on cards.
Always Be Ready With Shields and Parry
You will have to be prepared for the enemy attack at all times. Counter them by increasing your shield or with similar or higher damage cards. Some cards increase your shield in the form of place-down cards or on-shot cards.
For parrying have a higher damage card in your deck at all times. Look for low-cost bullets with similar damage to the enemy’s bullet when countering. Use the special shield cards as soon as you get them.
Having an extra shield ensures security in case you make a blunder or you don’t have any cards to parry with. An undead bullet card is the best for parrying as it returns to your hand after every use.
Choose Your Cards Mindfully
Choosing cards that suit your playstyle will benefit you in the long run. For offensive strategy, you should go with high-damage cards. For a defensive approach, go with shield cards and status effect cards.
Use cards carefully considering their cost value during the round to maintain a balance in your revolver. Always check enemies’ moves before choosing your cards. Fill the chambers accordingly, if an enemy is attacking be prepared to counter it with your cards or if enemies have no moves, stack up on cards.
Don’t aggressively shoot enemies with all your available cards, save them to use them at a better point of your turn. Use cards that grant extra draws at the earliest, so you don’t run into the consequence of running out of cards.
Know How To Map Your Routes
You should always plan your route so you reach the healing reward area with optimal health. Collect as many cards as possible along the route. Skip the enemies that could lead you to dangerous situations.
The map route gets reset after every death and a new map route is presented. That’s why it’s recommended you go for the top while building your deck and health simultaneously.
Reach the restoration point with maximum health to increase your maximum hp. Remove the cards with low damage from the deck and keep them in the backpack. This will increase the chances of getting your cards quicker after they’re put at the bottom of the deck.
Choosing Max HP Will Keep You In The Game Longer
Aim to win most of your games without losing much of your health. You lose all your unsaved cards if you die. To reach the safe point where your cards get saved without dying, it’s important to have a higher hp.
Always get to the restoration point first with full health and increase your Max HP. Facing difficult encounters will have more safety with higher hp. When low on HP, check the map route for a different route with more restoration points.
If there are no restoration points in the remaining route, go to the merchant to buy cards that give you shields. Prepare a more defensive deck. If you have the birthday bullet card keep it in your hand.
Birthday bullet card will end your life when used but will increase your reserve in the next life. In an emergency, if you know you will die in the next turn, use the birthday bullet card NOTE
Be Ready For Every Encounter
There are different types of encounters that you can come across in .Forty-Five. So be prepared with a deck to counter it. For example, avoid status effect cards for encounters in rain and avoid cards that give benefits on revolver turning for encounters in frost.
Encounters | Effect |
---|---|
Rain | The status effect doesn’t work. |
Frost | The revolver doesn’t turn. |
Moist | Every bullet loses one damage every time it turns. |
Steel Nerves | The revolver shoots automatically every 10 seconds. |
Customize Your Deck With Care
You will have plenty of time at the start of the game to discover your playstyle. Take your time to craft the best deck of cards with the cost value in mind. You should take precautions with higher-cost value cards.
If your deck is filled with higher-cost value cards, you might draw them at the critical condition and will be left with very limited play. If you are planning to keep higher-cost value cards in your deck also have cards that give you extra reserve.
Customize your deck as per different encounters, this will give you confidence in approaching new enemies. For example, when approaching multiple enemies use decks made up of cards that will do damage to all enemies, cards like Shotgun-Shell Bullet or Bull ET.
Grab Useful Cards In The Beginning
There are a few bullets that you have to get as soon as you get a chance. These are one-cost value cards that help in the long run. Other cards sometimes help bring the most out of these cards but even on their own, they are fantastic.
Here’s a list of the top five cards that you should get at the start of your playthrough:
Cards | Use |
---|---|
Bull ET | Deals four damage on every rotation |
Worker Bullet | Gain one reserve when the turn begins |
Bewitched Bullet | Revolver turns left instead of right |
Wooden Bullet | Get seven shields when the card leaves the revolver |
Hollowpoint Bullet | Deal plus six damage if the enemy has a shield |