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    Slayers 2 Clan Tier List (September 2026)

    Here are the best clans in Slayers 2!
    Subhayu RoySubhayu Roy22 September 202616 Mins Read
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    All Clans ranked in Slayers 2
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    Kamado, Rengoku, Uzui, Soyama, Shinazugawa, and Himejima are the top Clans, as they have great stats, useful skills, strong passives, and excellent combat utility. To reroll your clan, open Character Customization and use Clan Spins. VIP is required to save a rare Clan before rerolling. If you want to know more about the rankings, check out our tier list.

    Slayers 2 is a popular Roblox game where you can create your own character, learn powerful abilities, complete quests, and fight tough bosses and enemies. Moreover, one of the most important parts of progression is choosing the right Clan, as each one has unique stats, skills, and passive bonuses. So, to help you choose the right one, here’s a complete Slayers 2 Clan Tier List ranking all of them.

    Quick Links
    1. What Do the Tier Rankings Mean in Our Slayers 2 Clan Tier List?
    2. Which Clans Are S Tier in Slayers 2?
    3. Which Clans Are A Tier in Slayers 2?
    4. Which Clans Are B Tier in Slayers 2?
    5. Which Clans Are C Tier in Slayers 2?
    6. How Do You Reroll Your Clan in Slayers 2?
    7. Frequently Asked Questions (FAQs)

    What Do the Tier Rankings Mean in Our Slayers 2 Clan Tier List?

    Clan Tier List for Slayers 2
    Screenshot by Game Geek Fusion

    The Slayers 2 Clan tier list ranks each Clan based on its stats, skills, passives, versatility, and effectiveness in PvP and PvE. Here’s what each tier means and how many Clans are currently placed in each rank.

    TierMeaningHow Many
    SThe top-performing Clans with excellent overall stats, powerful skills, synergy with most builds, and strong passives. They are versatile and remain highly effective in the late-game.7
    AStrong Clans that provide a combination of useful stats, skills, and passives. They can perform extremely well, although they have specific weaknesses compared to top-tier picks.11
    BSolid Clans that provide useful bonuses and can be effective during progression or with certain playstyles. However, their overall stats, abilities, or versatility are more limited.6
    CBasic Clans that provide smaller stat bonuses or limited utility. They can still help during the early game, but their lack of powerful skills or bonuses makes them less versatile.17

    Which Clans Are S Tier in Slayers 2?

    Clan (Rarity)Stats & PassivesWhy This Tier
    Kamado (Supreme · 0.1%)Stats: +175 Health, +130 Stamina, +23% Additional Damage Factor, +2 Damage Reduction, +6% Damage Reduction Factor.
    Skills: Indomitable Will, Headbutt, Combat Intuition, Regen Adrenal (Demon).
    Passives: Enhanced Speed, Pain Resistance, Adaptive Breathing, low-health Damage Reduction boost, Sun Immunity.
    + Has exceptional all-round stats that let Kamado perform well with Weapons, Breathing Styles, and Blood Demon Arts.
    + Combat Intuition converts stored damage taken into additional offensive power, which can be useful for turning the tide in a fight.
    + Headbutt and Indomitable Will provide guard disruption and crowd control, while its low-health effects provide survivability.
    Rengoku (Supreme · 0.1%)Stats: +185 Health, +125 Stamina, +26% Additional Damage Factor, +2 Damage Reduction, +6% Damage Reduction Factor.
    Skills: Indomitable Will, Heart Ablaze Mode.
    Passives: Master Swordsman, Ignition Hit, Pain Resistance, Status Immunity.
    + The +26% Additional Damage Factor gives Rengoku the strongest raw offensive stat among the Supreme clans.
    + Heart Ablaze provides damage, movement, stamina regeneration, and retaliatory burn damage.
    + Flame resistance, Indomitable Will immunity, and Master Swordsman provide solid defense and weapon utility.
    Uzui (Supreme · 0.1%)Stats: +165 Health, +135 Stamina, +21% Additional Damage Factor, +2 Damage Reduction, +6% Damage Reduction Factor.
    Skills: Enhanced Hearing, Vital Draw, Musical Score.
    Passives: Enhanced Speed, Indomitable Will Immunity, Tactical Intellect, Pain Resistance, Poison Conversion.
    + Grants Enhanced Hearing that marks enemies for 25% increased damage from Uzui.
    + Vital Draw can provide healing, M1 evasion with fist damage, or a major stamina recovery.
    + Poison Conversion, high stamina, and Musical Score make the clan versatile across different encounters.
    Soyama (Supreme · 0.1%)Stats: +170 Health, +128 Stamina, +22% Additional Damage Factor, +2 Damage Reduction, +6% Damage Reduction Factor.
    Skills: Indomitable Will, Combat Intuition, Bell Splitter.
    Passives: Enhanced Speed, Pain Resistance.
    + Combat Intuition provides temporary defense with stored offensive damage, which makes trading more efficient.
    + Bell Splitter can counter an incoming attack with a stun and fist-damage penalty.
    + Its high Health, Stamina, and damage statistics make it effective even without relying entirely on counters.
    Shinazugawa (Mythic · 0.9%)Stats: +135 Health, +90 Stamina, +18% Additional Damage Factor, +5% Movement Speed, +5% Health Regen, +2 Damage Reduction.
    Skills: Marechi’s Blade, Windstorm Vigor Mode.
    Passives: Marechi’s Blood, Unyielding Spirit, Weapon Versatility, Pain Resistance, Tactical Intellect.
    + Windstorm Vigor gives Wind Breathing builds +20% Wind Damage, +10% Additional Damage, and reduced stamina costs.
    + Unyielding Spirit provides a defensive and offensive boost below 30% Health.
    + Marechi’s Blood punishes attackers with Poison, while Weapon Versatility supports various weapon builds.
    Himejima (Mythic · 0.9%)Stats: +130 Health, +90 Stamina, +17% Additional Damage Factor, +2 Damage Reduction, +5% Damage Reduction Factor, +10% Block Regen, +3 Block Points.
    Skills: Stone Skin Mode, Enhanced Hearing.
    Passives: Repetitive Action, Pain Resistance, Tactical Intellect.
    + Stone Skin grants damage reflection with Damage Reduction and regeneration for sustainability.
    + Repetitive Action converts skill damage into additional M1 damage, which is great for sustained melee pressure.
    + The defensive stats make Himejima highly effective for PvP and dungeon runs.
    Shabana (Legendary · 4%)Stats: +72 Health, +25 Stamina, +13% Additional Damage Factor, +5% Movement Speed.
    Skills: Core Detachment, Poison Generation.
    Passives: Tainted Blood, Siblings Bond, Pain Resistance, Status Immunity.
    + Core Detachment creates a Blood Demon Zone that boosts allies with damage, Max Health, and Damage Reduction.
    + Poison Generation allows you to use M1s repeatedly to apply stacking Blood Poison based on enemy Max Health.
    + The best Legendary clan choice in the game, as it provides immense value despite its rarity.

    Which Clans Are A Tier in Slayers 2?

    Clan (Rarity)Stats & PassivesWhy This Tier
    Agatsuma (Mythic · 0.9%)Stats: +105 Health, +90 Stamina, +19% Additional Damage Factor, +5% Movement Speed, +4% Stamina Regen.
    Skills: Enhanced Hearing, Sleepless Knight Mode.
    Passives: Master Swordsman, Tactical Intellect, Unconscious Combat, Enhanced Speed.
    + Sleepless Knight provides Thunder damage, dash speed, cooldown reduction, and additional damage after charging.
    + Enhanced Hearing creates a 20% damage mark and synergizes well with Thunder Breathing.
    − This clan works best and is effective only if you have Thunder Breathing unlocked, thus making it less versatile.
    Douma (Mythic · 0.9%)Stats: +120 Health, +95 Stamina, +18% Additional Damage Factor, +5% Stamina Regen, +1 Damage Reduction, +5% Damage Reduction Factor.
    Skills: Extrasensory Perception, Speed & Reflex.
    Passives: Pain Resistance, Reactive Adaptation, Keen Intellect.
    + Extrasensory Perception dodges the next three incoming attacks, which grants protection during high-level boss fights.
    + Speed & Reflex can return Douma to its clone while removing stun or knockdown.
    − Its strongest defensive effects depend heavily on timing and positioning, which makes mistakes more costly.
    Tomioka (Legendary · 4%)Stats: +78 Health, +24 Stamina, +15% Additional Damage Factor.
    Skill: Flowing Motion.
    Passives: Flowing Counter, Serenity Discount, Water’s Clarity, Tidal Blood, Pain Resistance.
    + Flowing Motion can refresh two random skill cooldowns, which can be useful for creating combo loops.
    + Water’s Clarity improves Water damage while reducing Water stamina costs during prolonged combat.
    − Flowing Motion is random, so there is no guarantee that the preferred skills will be refreshed.
    Urokodaki (Rare · 12%)Stats: +46 Health, +9% Additional Damage Factor, +4% Movement Speed.
    Passives: Water Breathing Affinity, Breathing Discipline, Instructor’s Intuition, Maskful Sight, Mask of the Master.
    + Water Affinity increases Water Breathing damage while reducing Water Breathing stamina costs.
    + Mask of the Master grants +15% Damage Reduction Factor when wearing any mask.
    − Its strongest benefits are tied heavily to Water Breathing and mask usage, which makes it less flexible outside that playstyle.
    Iguro (Mythic · 0.9%)Stats: +110 Health, +85 Stamina, +20% Additional Damage Factor, +5% Movement Speed, +1 Damage Reduction, +2% Damage Reduction Factor.
    Skills: Kaburamaru, Flash Step, Serpent’s Wrath Mode.
    Passives: Master Swordsman, Venomous Precision, Serpent’s Venom, Pain Resistance.
    + Kaburamaru provides homing attacks, Poison, percentage-Max-Health damage, and a close-range bind.
    + Flash Step is a strong repositioning tool and works exceptionally well with Serpent and Snake Breathing Styles.
    − Its passive Movement Speed was reduced to 5%, which has significantly affected its effectiveness.
    Tamayo (Mythic · 0.9%)Stats: +75 Health, +25 Stamina, +12% Additional Damage Factor, +4% Health Regen.
    Skills: Pharmaceutical Skills, Demon Coagulant.
    Passive: Blood Bewitchment.
    + Pharmaceutical Skills restores 20% Max Health while resetting cooldowns, which is valuable during coordinated fights.
    + Demon Coagulant deals DoT and provides a 20% Additional Damage Factor reduction.
    − Has low base Health and Stamina, which makes Tamayo less useful when playing without team support.
    Kocho (Legendary · 4%)Stats: +75 Health, +26 Stamina, +12% Additional Damage Factor, +5% Movement Speed.
    Skill: Poison Draw Mode.
    Passives: Insect Affinity, Status Immunity, Toxic Essence, Aerial Mastery, Butterfly’s Grace.
    + Poison Draw can inflict movement, attack-speed, or stamina debuffs, which gives Kocho several ways to disrupt enemies.
    + Aerial Mastery grants +25% Sword damage to airborne attacks, which is useful if you rely on weapon builds.
    − Has a shorter base Poison duration and can be countered if enemies are Poison resistant.
    Sabito (Rare · 12%)Stats: +50 Health, +10% Additional Damage Factor.
    Skill: Ghost Attendance Mode.
    Passives: Family Bond, Expert Swordsman.
    + Ghost Attendance grants +100% Dash Speed Factor and +15% Sword Damage Factor, which is exceptional mobility for a Rare clan.
    + Expert Swordsman provides an additional +20% Katana mastery, which helps both in progression and combat.
    − Works well around Water Breathing and Katana builds, which makes it less versatile.
    Ubuyashiki (Legendary · 4%)Stats: +85 Health, −10 Stamina, −6% Additional Damage Factor.
    Skills: Self-Destruct, Soothing Voice, Demon Slayer Summon.
    Passives: Enhanced Growth, Enhanced Drop Luck, Status Resistance.
    + Has Enhanced Growth and Drop Luck, which is useful for farming and progression.
    + Soothing Voice can disable an opponent’s block for five seconds, while Demon Slayer Summon can summon another fighter.
    − The −10 Stamina and −6% Additional Damage Factor penalties directly hurt its combat efficiency.
    Yahaba (Rare · 12%)Stats: +43 Health, +10% Additional Damage Factor.
    Skill: Disruption Pulse.
    Passives: Party Buff, Arrow Regen.
    + Disruption Pulse can knock opponents back while reducing their Movement Speed and Additional Damage Factor.
    + Arrow Regen improves stamina regeneration after successfully landing an Arrow Evil Art skill.
    − Yahaba relies heavily on successfully connecting its specialized Arrow abilities.
    Yamagiri (Uncommon · 23%)Stats: +28 Health, +22 Stamina, +5% Stamina Regen.
    Passive: Family Bond.
    + Has High Max Stamina and Stamina Regen, which helps with spamming skills and movement repeatedly.
    + Family Bond can add Health Regen when grouped with the matching Uncommon family members.
    − It lacks a direct offensive bonus, which makes it less useful if you are prioritizing damage output.

    Which Clans Are B Tier in Slayers 2?

    Clan (Rarity)Stats & PassivesWhy This Tier
    Makomo (Rare · 12%)Stats: +48 Health, +10% Block Regen, +4 Block Points.
    Skill: Ghost Attendance Mode.
    Passive: Family Bond.
    + Ghost Attendance provides +100% Dash Speed and +15% Sword Damage, which makes Makomo an effective option.
    + Extra Block Points and Block Regen make it useful for defensive Water Breathing and Katana users.
    − Its +15% Water Breathing Damage Family Bond requires the appropriate setup.
    Susumaru (Rare · 12%)Stats: +40 Health, +9% Additional Damage Factor, 50% Additional Damage as displayed.
    Skills: None shown.
    Passives: Party Buff, Tamari Regen.
    + Tamari Regen restores 5% Max Stamina and temporarily adds 2% Additional Damage Factor after a successful Tamari skill.
    + Its Party Buff provides both Evil Art and general Additional Damage when paired with Yahaba or Susumaru.
    − Lacks special skills, which makes it less versatile than other top-tier picks.
    Kaneki (Uncommon · 23%)Stats: +27 Health, +5% Movement Speed, +5% Additional Damage Factor.
    Passive: Family Bond.
    + Health, movement, and universal damage provide a well-rounded package for early progression.
    + The Additional Damage Factor works across different combat styles without forcing a specialist build.
    − The bonuses fall behind the larger stat packages and abilities available from higher-tier clans.
    Kurotsume (Uncommon · 23%)Stats: +23 Health, +5% Movement Speed, +5% Additional Damage Factor.
    Passive: Family Bond.
    + The combination of movement and universal damage works with almost any progression build.
    + Family Bond grants additional Health Regen when paired with another member of its family group.
    − Lower Health leaves it slightly less durable than similar offensive Uncommon options.
    Aoshima (Uncommon · 23%)Stats: +24 Health, +4% Movement Speed, +5% Additional Damage Factor.
    Passive: Family Bond.
    + A balanced mix of Health, movement, and damage makes Aoshima useful for progression.
    + Family Bond provides +5% Health Regen with another matching family member.
    − The 4% Movement Speed is not much compared to the stronger mobility-focused clans.
    Aori (Uncommon · 23%)Stats: +26 Health, +3% Movement Speed, +5% Additional Damage Factor.
    Passive: Family Bond.
    + Aori grants a solid Health boost with a universal 5% Additional Damage Factor.
    + Family Bond grants +5% Health Regen when paired with another member of the family.
    − Its 3% Movement Speed is the lowest among the main offensive Uncommon options.

    Which Clans Are C Tier in Slayers 2?

    Clan (Rarity)Stats & PassivesWhy This Tier
    Yukimori (Common · 60%)Bonus: 30% Additional Damage+Its displayed 30% Additional Damage makes Yukimori decent for early progression
    − Not the best clan for late-game progression.
    − With no active skill or passive, it has little build-defining value.
    Kanzaki (Common · 60%)Bonus: 20% Additional Damage+ The offensive bonus gives Kanzaki value for early progression.
    − Should be rerolled with better clans.
    − It lacks defensive tools, utility effects or active skills to increase its long-term value.
    Mori (Common · 60%)Bonus: +1 Damage Reduction.+ Flat Damage Reduction provides a defensive utility regardless of the build.
    − The +1 bonus is too small for a defensive setup.
    − There is no active ability or scaling passive to increase Mori’s usefulness later.
    Kurosaki (Common · 60%)Bonus: +10% Block Regen.+ Block Regen directly benefits those who rely on guarding to survive attacks.
    − The bonus has limited value for aggressive or dodge-focused players.
    − Stronger defensive clans provide Block Regen alongside significantly better stats and abilities.
    Hozumi (Common · 60%)Bonus: +3 Block Points.+ Extra Block Points provide a little more room before the user’s guard breaks.
    − The bonus only matters while actively using the block.
    − There is no offensive skill or secondary passive to give Hozumi value outside defensive play.
    Aokawa (Common · 60%)Bonus: +3% Additional Damage Factor.+ The universal damage bonus works with every build.
    − Three percent is too small to compete with clans providing much larger offensive bonuses.
    − No additional ability or passive exists to raise its overall ceiling.
    Saito (Common · 60%)Bonus: +2% Additional Damage Factor.+ The bonus remains useful for practically any early-game setup.
    − Its 2% increase is weaker than Aokawa’s while serving the same purpose.
    − Saito becomes an easy reroll once you have a better clan.
    Tsukino (Common · 60%)Bonus: +12 Max Health.+ Tsukino provides the largest pure Health bonus among the listed Common clans.
    − Twelve Health is small compared with the Health increases available from higher rarities.
    − There is no additional skill or passive to turn the Health bonus into broader utility.
    Ando (Common · 60%)Bonus: +11 Max Health.+ The unconditional Health increase provides early-game survivability.
    − Its +11 Health is already surpassed by Tsukino’s Common bonus.
    − Provides no additional offensive, defensive, or utility mechanic.
    Suzuki (Common · 60%)Bonus: +1% Damage Reduction Factor.+ Damage Reduction Factor is useful regardless of the combat style.
    − A 1% increase is too small to significantly affect most encounters.
    − Suzuki lacks the larger defensive package and additional abilities found on stronger clans.
    Kuroaki (Common · 60%)Bonus: +9 Max Health.+ Extra Health gives a small survivability boost during early progression.
    − Its +9 Health is weaker than Tsukino and Ando.
    − No skill, passive, or specialist synergy exists to compensate for the small bonus.
    Fujiwara (Common · 60%)Bonus: +9 Max Stamina.+ Additional Stamina gives you slightly more room for abilities and movement.
    − Nine extra Stamina is low compared with the resource bonuses available from higher-rarity clans.
    − Has no Stamina Regen or offensive passive to support the bonus.
    Sakurai (Common · 60%)Bonus: +7 Max Stamina.+ The extra Stamina can make early progression slightly more efficient.
    − Seven Stamina has only a minor effect on actual combat scenarios.
    − Fujiwara provides the same type of bonus at a higher value, which makes Sakurai easy to replace.
    Hagiwara (Common · 60%)Bonus: +2% Health Regen Speed.+ Health Regen is useful during repeated quests and PvE encounters.
    − A 2% increase provides only limited sustain during combat.
    − It lacks the Health, damage, and defensive effects needed to compete with stronger clans.
    Kazetani (Common · 60%)Bonus: +2% Stamina Regen Speed.+ Stamina regeneration provides passive support for ability-heavy users.
    − Two percent is very little to remain impactful in the long run.
    − Yamagiri provides a much stronger stamina-focused package for those seeking the same benefit.
    Fukukoshi (Common · 60%)Bonus: +2% Movement Speed Factor.+ Movement Speed is great for travelling and repositioning.
    − Two percent is too small to compete with dedicated mobility clans.
    − No damage or active skill makes the clan less versatile.
    Toka (Common · 60%)Bonus: +2% Movement Speed Factor.+ The movement boost is universally applicable and can slightly improve early progression.
    − Two percent movement has little impact on combat.
    − Provides the same bonus as Fukukoshi, so roll it off as soon as possible.

    How Do You Reroll Your Clan in Slayers 2?

    To change your Clan in Slayers 2, open Character Customization from the main menu. From there, you can use Clan Spins to roll for a new Clan. However, if you roll a rare Clan and want to reroll it, you need a VIP gamepass. Without a VIP gamepass, you cannot save the rare Clan before rolling again.

    You can get additional Clan Spins by redeeming Slayers 2 codes or through progression rewards. Alternatively, if you want more spins and don’t want to rely on the game, you can buy Clan Spins with Robux.

    Frequently Asked Questions (FAQs)

    1. What is the best Clan in Slayers 2?

    Kamado is one of the strongest all-round clans, thanks to its excellent Health, Stamina, Additional Damage Factor, Combat Intuition, Headbutt, Indomitable Will, and multiple survivability effects. It can work with Weapons, Breathing Styles, and Blood Demon Arts.

    2. How do I reroll Clans in Slayers 2?

    To reroll your Clan in Slayers 2, open Character Customization from the main menu and use a Clan Spin. However, if you roll a rare Clan and want to reroll it while keeping the option to save it, you need VIP.

    3. What is the best Clan for a Demon path?

    Kamado is a strong choice for Demons because of its balanced Health, Stamina, Additional Damage, and defensive bonuses. Moreover, the Sun Immunity completely removes the Demon’s major weakness.

    4. What is the best beginner Clan in Slayers 2?

    Yamagiri is a solid beginner-friendly Clan because it provides +28 Health, +22 Stamina, and +5% Stamina Regen, which gives beginners extra survivability and stamina for exploration and combat.

    Check out Slayers 2 Breathing Style Tier List or Slayers 2 Blood Demon Art Tier List for more on Game Geek Fusion!

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