Necromancer, Ghoul, Alien, and Ninja are the best picks in Last Stop. Necromancer can revive defeated zombies as allies, Ghoul provides exceptional durability and melee power, Alien provides ranged utility with excellent mobility, while Ninja excels at speed, stealth, and quick dashes. These classes provide the strongest overall advantages and remain highly effective throughout longer runs.
Last Stop is a popular Roblox game where choosing the right class can make a major difference in how you survive and progress through each run. With each class having different starting kits, combat abilities, survival bonuses, and utility, some picks are significantly more effective than others. So, to help you choose, here’s a complete Last Stop Tier List ranking all the classes in the game.
Quick Links
What Do the Tier Rankings Mean in Our Last Stop Tier List?

Our Last Stop tier list ranks each class by overall usefulness, starting kit, survivability, combat prowess, and how valuable its bonuses remain throughout a run. Here’s what each tier means:
| Tier | Meaning | How Many |
|---|---|---|
| S | The strongest classes in Last Stop, having exceptional combat power, survivability, mobility, or utility, and no weaknesses. | 4 |
| A | Powerful classes with excellent starting kits and bonuses, but with some limitations compared to S Tier. | 4 |
| B | Decent classes that perform well in specific situations but have more weaknesses or limited utility. | 3 |
| C | The least effective classes, with useful early-game bonuses but weaker scaling and more significant limitations. | 2 |
Which Classes Are S Tier in Last Stop?
| Class | Starter Kit | Bonus | Why This Tier |
|---|---|---|---|
| Necromancer | – | Level 1: 10% chance to revive killed enemies; up to 4 allies. Level 2: 17% chance to revive killed enemies; up to 7 allies. Level 3: 25% chance to revive killed enemies; up to 10 allies. | + Can turn defeated zombies into additional fighters, which increases your team’s combat strength. + Can eventually command up to 10 revived allies, which makes it excellent for extended runs. + Every successful kill has a chance to strengthen your team instead of simply removing a threat. |
| Ghoul | – | Level 1: Rage lasts 30s. 40% damage reduction, 2× jump, 50 land damage, 0.6s bite, +6% hunger, +5% rage. Level 2: Rage lasts 45s. 60% damage reduction, 2.5× jump, 75 land damage, 0.4s bite, +7% hunger, +8% rage. Level 3: Rage lasts 60s. 80% damage reduction, 3× jump, 100 land damage, 0.2s bite, +10% hunger, +12% rage. | + The 80% damage reduction at Level 3 makes the Ghoul exceptionally durable against tough zombies. + Rage improves its attacks and movement, which makes it a powerful melee class. + Eating zombie corpses restores hunger while building Rage, which significantly enhances your overall combat performance. |
| Alien | Alien Gun | Level 1: Comes with an Alien Gun. Level 2: Can grab and carry objects from 3× the normal distance. Level 3: Summons a hoverboard that glides 5 studs above the ground at 3× speed. | + Starts with an Alien Gun, which can be used to clear zombies from a safe distance. + Can grab objects from an extended range, making collecting and transporting items much easier. + The Level 3 hoverboard provides exceptional mobility for exploration and escaping danger. |
| Ninja | – | Level 1: +10% speed, 25% harder to notice, dash 10 studs every 5s. Level 2: +20% speed, 40% harder to notice, dash 13 studs every 3.5s. Level 3: +30% speed, 60% harder to notice, dash 15 studs every 2.5s. | + Grants exceptional speed, which makes travelling, looting, and escaping enemies much easier. + Provides strong stealth bonuses that allow Ninja to move through dangerous areas with a lower chance of detection. + Frequent dashes grant you excellent burst mobility for repositioning or escaping threats. |
Which Classes Are A Tier in Last Stop?
| Class | Starter Kit | Bonus | Why This Tier |
|---|---|---|---|
| Vampire | – | Level 1: At night, +10% speed, +15% damage, +20% health, 5% lifesteal. Level 2: At night, +15% speed, +25% damage, +30% health, 9% lifesteal. Level 3: At night, +20% speed, +35% damage, +40% health, 12% lifesteal. | + Gains a combination of damage, health, speed, and lifesteal during nighttime, which makes this class combat-efficient. + Lifesteal provides combat sustain without constantly depending on healing items. – Its strongest bonuses only activate at night, which reduces its consistency during daytime. |
| Coal Miner | Coal Block + 3 Coal | Level 1: Spawns with a coal block and 3 pieces of coal. Level 2: Spawns with a coal block and 3 pieces of coal; coal and coal blocks cost 50% less. Level 3: Spawns with a coal block and 3 pieces of coal. Coal and coal blocks cost 65% less. Corpses turn to coal and burn 5× hotter. | + Provides coal discounts, making fuel management significantly easier during a run. + Level 3 provides another coal source by converting corpses while also improving burning efficiency. – Much of its usefulness revolves around coal, which makes this class less versatile. |
| Policeman | Pistol + 15 Medium Ammo | Level 1: Spawns with a pistol and 15 rounds. Level 2: Spawns with a pistol and 20 rounds. Level 3: Spawns with a pistol and 30 rounds. | + Gives you a starting pistol that helps you clear zombies and threats from a safe range. + The Level 3 ammunition supply gives you a useful reserve at the start of every run. – It’s useful only during the early run, as the class doesn’t provide any utility. |
| Medic | Bandage | Level 1: 15% more health and faster bandage and medkit use. Level 2: 25% more health and faster bandage and medkit use. Level 3: 50% more health and faster bandage and medkit use. | + The increased health gives Medic more room to survive heavy damage. + Provides faster healing to self and teammates, which makes it a top-tier support class. – Less versatile, as this class excels only at providing healing and not combat bonuses. |
Which Classes Are B Tier in Last Stop?
| Class | Starter Kit | Bonus | Why This Tier |
|---|---|---|---|
| Driver | 2 Coal | Level 1: Spawns with 2 pieces of coal. Drives the bus 15% faster. Level 2: Spawns with a gas can. Drives the bus 25% faster. Level 3: Spawns with 2 gas cans. Drives the bus 40% faster. | + Faster bus travel lets your team move between locations more efficiently. + The Level 3 speed boost can save time during your run. – The class is less versatile as it provides no combat or survival bonuses. |
| Juggernaut | Metal Helmet | Level 1: Spawns wearing a metal helmet. Level 2: Spawns wearing a metal helmet and chestplate. Level 3: Spawns wearing a full set of metal armor. | + Has heavy armor that provides strong protection against incoming damage. + Level 3’s complete metal armor set makes the Juggernaut an effective frontline class. – Its defensive specialization provides little mobility or utility. |
| Blackmarketer | Silver Bar | Level 1: Spawns with a silver bar; selling pays 10% more. Level 2: Spawns with two silver bars; selling pays 15% more. Level 3: Spawns with three silver bars; selling pays 20% more. | + Provides higher selling prices, which makes valuable items more profitable. + The bonus will improve your economy throughout the run. – Provides no direct combat or defensive bonuses against enemies. |
Which Classes Are C Tier in Last Stop?
| Class | Starter Kit | Bonus | Why This Tier |
|---|---|---|---|
| Gravedigger | Graveyard Shovel | Level 1: 40% chance to dig up loot from graves. Level 2: 60% chance to dig up loot from graves. Level 3: 80% chance to dig up loot from graves. | + The 80% success rate at Level 3 makes grave looting highly efficient for finding additional resources. – Doesn’t scale well in the long run, which makes this class easily replaceable. – Its value is very inconsistent, as getting loot from digging graves is heavily dependent on RNG. |
| Carpenter | Hammer + 15 Wood | Level 1: Spawns with a hammer and 15 wood. Level 2: Spawns with a hammer and 20 wood. Level 3: Spawns with a hammer and 30 wood. | + Provides extra starting wood, which helps with building materials in the early game. – The bonuses are not that great outside early-game. – Its starting-resource advantage becomes less useful as you progress through the run. |
Which Class Should Beginners Pick in Last Stop?
For beginners, Ninja is one of the best classes to pick in Last Stop. Its increased movement speed makes it easier to explore the map and escape dangerous situations. The stealth bonus also makes it harder for zombies to notice you, giving you more room to learn the game’s mechanics.
Another great option is Alien, especially for those who prefer ranged combat. The class starts with an Alien Gun, which allows you to attack zombies from a safer distance. Its increased object-grabbing range also makes collecting items more convenient, while the Level 3 hoverboard provides excellent mobility.
If you want a class that focuses more on survival, Medic is also a beginner-friendly choice. Its increased health and faster bandage and medkit usage make mistakes easier to recover from. Overall, Ninja is our top recommendation for beginners, while Alien and Medic are strong alternatives.
Frequently Asked Questions (FAQs)
Necromancer is one of the best classes in Last Stop because it can revive defeated zombies and turn them into additional fighters. At Level 3, it has a 25% revival chance and can command up to 10 revived allies, which makes it a strong pick for longer runs.
Ninja is the top pick for beginners. Its increased movement speed, stealth bonuses, and dash ability make exploring the map and escaping dangerous situations much easier. Alien and Medic are also good alternatives for those who prefer ranged combat or improved survivability.
Medic is a strong choice for those who prioritize survival. It provides increased health and faster bandage and medkit usage, which allows you to recover faster. At Level 3, the class provides 50% more health, which makes it useful for surviving difficult encounters.
Check out Roblox Illegal Soccer Tier List or Roll Anime to Fight Tier List for more on Game Geek Fusion!

