Key Takeaways
- Cursed Gear is an action RPG inspired by Jujutsu Kaisen and NieR, featuring Expeditions and powerful Cursed Techniques.
- The game includes 52 unique Cybernetic items with three types: Active, Passive, and Vows.
- The Cursed Gear Cybernetic tier list ranks items from S to D Tier based on their effectiveness in gameplay.
- Players can increase their Cybernetic Load Cap by passing Grade Exams and using the Nier Royal Clan bonus.
- Cybernetics can be obtained from Time Machines or Cybernetic Orbs and can be recycled for Cursed Fragments to progress in the game.
Cursed Gear is an upcoming action Roblox RPG experience inspired by Jujutsu Kaisen and NieR. In this game, you can dive into large-scale Expeditions while learning powerful Cursed Techniques, wield unique weapons, and roll for powerful classes.
Currently, there is a total of 52 unique Cybernetic items in Cursed Gear. There are three different types of Cybernetics: Active (abilities you have to activate), Passive (constant bonuses), and Vows (special items with unique properties or trade-offs). So, here’s a complete Cursed Gear Cybernetic tier list.
Cursed Gear Cybernetic Tier List – Best Cybernetics Ranked

| Tier | Cybernetics |
|---|---|
| S Tier | 200% Output, Coffin Frame, Limitbreak, Monocyte Breeder Mk. 3, Neuro-Pacing Module, Phantom Field Generator, Polyethylene Scales Mk. 3, Regeneration |
| A Tier | Sanctified Field Generator Mk. 3, Afterimage Step Replicator, Assault Loop Engine, Disruptor Field, Energized, Entropy Ray System, Entropy Vents, Gorilla Arm Plating, Invisible, Mass Force Amplifier, Monocyte Breeder Mk. 2, Neural Slipstream, Overclock, Polyethylene Scales Mk. 2, Pulse Gauntlets, Red Veil System, Sanctified Field Generator Mk. 2, Steel Bones, Two-Handed Blade |
| B Tier | Biofeedback Relay, Effortless, Embarassment, Falcon Talons, Graviton Knuckles, Iron Arm, Kill Confirmed, Looter, Monocyte Breeder Mk. 1, Polyethylene Scales Mk. 1, Reflector System, Resonance Module, Rupture Strain, Sanctified Field Generator Mk. 1, Slip Veil, Stalker, Steel Skin |
| C Tier | Flawless Guard, Metal Legs, Mook Hyang’s Wardrobe, Overdrive Module, Unbreakable |
| D Tier | Show Hand, The Exception, Two For One |
S Tier
| Cybernetic | Pros |
|---|---|
| 200% Output | + Reduces all skill cooldowns by half for a short time. + Allows extremely high burst damage windows. + Great for aggressive and combo-heavy builds. + Can overwhelm opponents with rapid skill usage. |
| Coffin Frame | + Prevents a fatal or knockback hit once per life. + Creates a safe reset window in dangerous fights. + Very strong for PvP survivability. + Excellent for front-line and tank builds. |
| Limitbreak | + Doubles the damage of the next skill used. + Extremely strong for burst damage builds. + Can finish fights very quickly. + Works very well with high-damage abilities. |
| Monocyte Breeder Mk. 3 | + Regenerates health and lost limbs. + Allows long-term survival in fights. + Great for endurance and sustain builds. + One of the best healing cybernetics available. |
| Neuro-Pacing Module | + Stops stamina consumption temporarily. + Allows constant attacking or defending. + Very strong for aggressive close combat. + Can create huge pressure during fights. |
| Phantom Field Generator | + Reflects damage back to opponents. + Allows skill canceling for advanced combos. + Provides strong defensive and offensive utility. + Very powerful for skilled players and PvP. |
| Polyethylene Scales Mk. 3 | + Provides resistance to physical and energy damage. + Helps break out of combos after blocking attacks. + Very strong defensive cybernetic. + Great for tank and defensive builds. |
| Regeneration | + Basic attacks regenerate Technique Bar. + Allows constant use of abilities. + Creates a self-sustaining combat loop. + Very useful for technique-heavy builds. |
A Tier
| Cybernetic | Pros & Cons |
|---|---|
| Sanctified Field Generator Mk. 3 | + Reflects damage back to attackers. + Very strong defensive tool. + Punishes aggressive opponents. – High load cost. |
| Afterimage Step Replicator | + Increases movement speed while sprinting. + Great for mobility and positioning. + Scales well with Dexterity builds. – Not useful for low Dexterity builds. |
| Assault Loop Engine | + Restores stamina during combat. + Great for aggressive melee builds. + Helps maintain pressure in fights. – Less useful in 1v1 fights. |
| Disruptor Field | + Pushes enemies away after knockback. + Helps escape long combos. + Improves spacing control. – Situational usefulness. |
| Energized | + Restores more stamina on parries. + Rewards skilled defensive play. + Helps stamina management. – Requires good parry timing. |
| Entropy Ray System | + Deals high damage and stuns enemies. + Great for finishing opponents. + Strong in group fights. – Burns out Technique Bar. |
| Entropy Vents | + M1 attacks scale with Output temporarily. + Great for hybrid builds. + Allows strong melee damage bursts. – Uses Technique Bar quickly. |
| Gorilla Arm Plating | + Stops enemy posture regeneration. + Helps break guards faster. + Good for pressure builds. – Only useful for melee builds. |
| Invisible | + Immune to Curse Sense detection. + Great for stealth and ambush. + Very low load cost. – Useless for Heavenly Restriction users. |
| Mass Force Amplifier | + Greatly increases charged M1 damage. + Can break guards easily. + Strong burst melee damage. – Requires charge time. |
B Tier
| Cybernetic | Pros & Cons |
|---|---|
| Biofeedback Relay | + Converts damage into stamina when stamina is low. + Helps prevent guard breaks in emergencies. – Only useful when stamina is already low. – Does not increase damage or offense. |
| Effortless | + Reduces stamina cost of M1 and M2 attacks. + Very low load cost. – No damage increase. – Small overall impact compared to higher tier cybernetics. |
| Embarassment | + Costs zero load to equip. + Can be used for experimental builds. – Effects are unknown or unclear. – Not reliable for combat. |
| Falcon Talons | + Provides mobility and gap closing. + Can be used for offense or defense. – Requires timing to use properly. – Not very strong compared to other actives. |
| Graviton Knuckles | + Reduces knockback allowing better combos. + Good for combo-focused builds. – Only affects the next skill used. – Situational usefulness. |
| Iron Arm | + Prevents right arm from being severed. + Useful for weapon users. – Very situational benefit. – No offensive bonuses. |
| Kill Confirmed | + Deals double damage to knocked enemies. + Helps finish enemies quickly. – Only works on knocked opponents. – Useless if you cannot knock enemies down. |
| Looter | + Increases progression by gaining more time from enemies. + Good for leveling and farming. – No combat advantage. – Useless in PvP fights. |
| Monocyte Breeder Mk. 1 | + Regenerates lost limbs. + Very low load cost. – Does not restore health. – Burns Technique Bar. |
| Polyethylene Scales Mk. 1 | + Reduces energy damage when defending. + Good early defensive option. – Only protects against energy attacks. – Outclassed by higher versions. |
C Tier
| Cybernetic | Pros & Cons |
|---|---|
| Flawless Guard | + Allows guarding without losing stamina with good timing. + Rewards skilled defensive players. – Outclassed by parries and other defensive cybernetics. |
| Metal Legs | + Removes fall damage. + Helpful for exploration and vertical movement. – Provides almost no combat benefit. |
| Mook Hyang’s Wardrobe | + Allows more character customization. + Cosmetic personalization for players. – No gameplay or combat benefits. |
| Overdrive Module | + Provides self-replenishing energy. + Can help technique-heavy builds. – High cost and major drawbacks make it risky. |
| Unbreakable | + Prevents weapon durability loss on death. + Saves money on expensive gear. – Does not help in combat. |
D Tier
| Cybernetic | Pros & Cons |
|---|---|
| Show Hand | + Zero load cost makes it easy to equip. – Effects are unknown or unclear. – Provides no reliable combat benefit. |
| The Exception | + Cosmetic intimidation and character style. – No gameplay or combat benefits. – Wastes load space that could be used for useful cybernetics. |
| Two For One | + Saves money when buying ramen. – No combat or gameplay advantage. – Completely useless for builds or progression. |
How To Increase Cybernetic Load Cap In Cursed Gear
The main limitation when using Cybernetics is your Load Cap. This value determines how many Cybernetics you can equip and how powerful they can be. For example, if your Load Cap is 80, the total Load cost of all equipped Cybernetics cannot exceed 80.
You can equip any combination of Cybernetics as long as their total Load does not go over your Load Cap. Fortunately, there are ways to increase this limit. The most important factor that increases Load Cap is your Grade. Grade Exams increase your Load Cap as you progress:
- Your capacity is very limited until Grade 4 (Level 25)
- Grade 3 requires Level 50–100 and passing a Grade Exam
- Higher grades like Grade 2, Grade 1, and Special Grade unlock much higher Load Caps and better attribute scaling
Another way to increase Load Cap is through the Nier Royal Clan, which gives a +50 Load Cap bonus. It also automatically upgrades all equipped Cybernetics for free, although it does not bypass the maximum upgrade limit of 3.
How To Obtain Cybernetics In Cursed Gear
You need to obtain Cybernetics differently compared to Clans or Cursed Techniques. There are two main ways to get them. Time Machines are one of the main methods. During Expeditions, you earn Unstored Time by completing missions and defeating invaders.
To keep this Time, you need to extract using a vertibird, otherwise all Unstored Time is lost when you die. After storing the Time, you can spend it at Time Machines in the hub to unlock new Cybernetics or reroll the attribute buffs on Cybernetics you already own.
The second method is Cybernetic Orbs. These drop as loot from mission caches, enemies, or other players. Cybernetics from Orbs come with random attribute buffs or debuffs, such as increased Dexterity but reduced Durability. Because of this, even weaker Cybernetics can sometimes become strong depending on the stat rolls.
How To Recycle Cybernetics In Cursed Gear
Even if you get bad Cybernetics, they are never completely useless because the game has a recycling system. Here’s what you need to do to recycle Cybernetics:
- Go to Sunset Freeway and find the Recycling Station.
- Take unwanted Cybernetics or Technique Shards to the station.
- Melt them down into Cursed Fragments.
Cursed Fragments are a secondary currency that you can use to craft high-tier weapons at Windswept Cove or buy cosmetics and emotes in Neo Shibuya. Because of this system, even unwanted Cybernetics or Technique Shards are still useful, since recycling them into Cursed Fragments helps you progress and unlock better gear and customization options.
Frequently Asked Questions (FAQs)
You can obtain Cybernetics from Time Machines using stored Time or from Cybernetic Orbs dropped during expeditions and missions.
Load Cap determines how many Cybernetics you can equip, and total Load cost cannot exceed your maximum Load capacity.
You can increase Load Cap by passing Grade Exams, increasing your Grade rank, or using the Nier Royal Clan bonus.
Yes, you can recycle unwanted Cybernetics at the Recycling Station to obtain Cursed Fragments used for crafting and cosmetics.
Cybernetic Orbs can be better because they roll random stat bonuses and debuffs, sometimes making weaker Cybernetics very strong.
Check out Cursed Gear: Complete Attributes Guide or Cursed Gear: Complete Heavenly Restrictions Guide for more on Game Geek Fusion!
