Blue Lock Project: World Champion is a new Gacha game involving many strategies and mechanics. Training your players is the crux of this game, so you should know how to train your players perfectly to get the best stats. With our comprehensive Blue Lock Project World Champion Training Guide, you’ll learn everything you need to know about training.
Related Article: Blue Lock Project: World Champion Tier List – Complete Guide |
With so many features, players need help understanding how and what to do when training their players. We know how overwhelming it can be to train your players with so many choices and mechanics at play. So, follow our guide to train your players like a pro perfectly!
Training Tips For Blue Lock Project: World Champion
There are multiple factors to consider when you are training a player in Blue Lock PWC. You must choose the right partners, check your player’s condition, stat evaluation, practice skills and cards. Taking care of many things can be overwhelming for players, even if you’ve been playing for a long time. So, here are some valuable tips for training your players optimally in Blue Lock Project
Note: There are two kinds of training: Beginner Training and Blue Lock Training. The tips below apply to both of those sections.
Choosing Traning Partners
When you start training your characters, the first thing you need to do is select training parts to participate alongside your player. It can be confusing to know which characters are the best fit to be training parts for your player.
The rule of thumb is to prioritize players with “ Special Lecture Bonus” and “Pratcice Bonus” skills as training partners since these abilities significantly boost the stats gained during training and are a must for training strong players with SS+ ranks.
Combinations like having “Special Training Occurance Rate” and “Lecture” abilities are essential to increasing the chances of getting Gold Training cards and Lecture cards, which allow you to gain tons of higher stats than you would typically gain from high multiplier training.
Practice Skills You Need To Get High Stats
Here is a list of recommended practice skills and which ones you should prioritize for your training partners to ensure your player gains the highest stats possible.
Practice Ability | Priority [Recommendation] |
---|---|
Special Lecture Bonus | Highest [10/10] |
Practice Bonus | Highest [10/10] |
Increased Chance of Special Training | Very High [9/10] |
Increased Lecture Rate | Very High [9/10] |
Increased Skill Level Up | High [8/10] |
Practice Match Bonus | High [7/10] |
Relevant Stats Up During Practice | Moderate [6/10] |
Event Status Update | Low [5/10] |
Condition Recovery Improved | Very Low [4/10] |
Reduced Practice Condition Consumption | Lowest [2/10] |
Based on this list, you should choose the training partners with the most preferred Practice abilities. That way, you can make the most out of every training session.
Condition Of Your Player
Here is the list of training conditions you can have for your players, and the explanation behind what each condition means during training.
Condition | Meaning |
---|---|
EXTREME!! | Practice multiplier likely to be 200% or more (High chance to get 500%) |
BEST! | Practice multiplier likely to be 120 to 200% (Moderate chance to get 500%) |
GOOD | Practice multiplier likely to be 100 to 150% (Rare chance to get 500%) |
NOT BAD | Practice multiplier likely to be 80-120% |
AWFUL… | Practice multiplier likely to be 100% or less |
This information can help you understand why keeping the condition at “EXTREME” is preferable as much as possible.
Options To Avoid Condition Loss
Apart from practice conditions, there are many training events during which you need to choose to maximize stat gain or even recover condition.
The most common way to recover condition is to choose “Break,” which consumes one turn and helps recover one or two levels of condition, depending upon your skills. If you encounter certain event choices, you should avoid choosing choices that lower your player condition.
It’s a Compromise | |
“Don’t Push Too Hard” | Stamina +16, Physical +48 Condition Recovery (Small) |
“Leave It to You” | Stamina +24, Physical +72, Kick +24 Condition Consumption (Large) |
Evaluation Stats And Rank
When you train your player, they get an evaluation rank based on their current stats. Stats can range all the way from G-rank to SS+ rank. Multiple missions require a certain Evaluation rank to be attained in order to complete them. To help you with those, it is highly recommended that you memorize the numbers at which the stat evaluation would change.
Evaluation Rank | Stats Needed To Get Rank |
---|---|
Stats Needed: 4000 | |
Stats Needed: 3500 | |
Stats Needed: 3100 | |
Stats Needed: 2800 | |
Stats Needed: 2500 | |
Stats Needed: 2250 | |
Stats Needed: 2000 | |
Stats Needed: 1750 | |
Stats Needed: 1500 |
You need these values to attain the set rank for that evaluation. And always try to get as high an evaluation rank as possible to get the most benefit for your player.
Practice Abilities And Cards
Every player has certain training and practice skills that can help boost your character’s training performance by a significant percentage. Among them, there are various kinds of Practice Skill Combinations in which you can either have one player, or multiple players which would provide your character with even better training results.
Skill Combination | Spec Rate UP + Lecture Rate UP + Spec Bonus |
Effect | – Increased occurrence rate of Gold Training and Special Lectures. – Having just two of these skills would provide Synergy effects. |
Skill Combination | Spec Rate UP + Skill Level Up |
Effect | – Rate of Gold Training increases significantly with high-level skills. |
Taking note of the above skills and their combinations, you can easily judge whether a player is a good training partner or not. Having just one or more of these skills is excellent for training, and having multiple of these skill effects combines to create a more significant synergistic effect.
Practice Card List And What They Mean
Apart from practice skills, there are also practice cards unique to every player. Having these players on the training team allows you to use those practice cards to train your character. Each character and support card in Blue Lock PWC has one of five practice sets for the training menu cards.
If you want to develop your character with a high evaluation rank and the best stats, you must have a training menu card matching your player’s growth rate. Doing this allows your player to get the maximum stat boost if it matches perfectly with the above practice skills and combinations.
Menu Card | Card Effects |
---|---|
Gold Card | Get Bonus Stats, more than Regular Training Cards. (Occurance Chance: Moderate) |
Blue Card | Get Bonus Stats, more than Gold Cards. (Occurance Chance: Low) |
Green Card | Get Bonus Stats, Equal to Gold Cards. Does not Consume Condition if in EXTREME. Recovers Condition if not in EXTREME. (Occurrence Chance: Moderate) |
Red Card | Get Bonus Stats, more than Gold Cards. Moderate Condition Consumption. (Occurrence Chance: Moderate) |
Black Card | Get Bonus Stats, 3x more than Gold Cards. Restore Condition If Not In EXTREME. (Occurrence Rate: Low) |
Black-Red Card | Get Bonus Stats, 5x more than Gold Cards. Moderate Condition Consumption. (Occurrence Rate: Very Low) |
Black-Green Card | Get Bonus Stats, 3x more than Gold Cards. If in EXTREME, No Condition Consumption. If in BEST, Condition Recovered. (Occurrence Rate: Very Low) |
Black-Purple Card | Get Bonus Stats, 2x more than Red Cards. Low chance to activate the Turn Extension Effect. (Occurrence Rate: Very Low) |
Platinum Card | Get Bonus Stats, 2x more than Red Cards. Low chance to activate the Turn Extension Effect. (Occurrence Rate: Very Low) |
Black-Blue Card | Get Bonus Stats, 7x more than Gold Cards. (Occurrence Rate: Extremely Low) |
White-Red Card | Get Bonus Stats, 5x more than Gold Cards. Guaranteed 3-Stage Bonus. High Condition Consumption. (Occurrence Rate: Extremely Low) |
White-Purple Card | Get Bonus Stats, 5x more than Gold Cards. Moderate chance to activate the Turn Extension Effect. Guaranteed 2-Stage Bonus. High Condition Consumption. (Occurrence Rate: Extremely Low) |
Black-Silver Card | Get Bonus Stats, 5x more than Gold Cards. High chance to activate the Turn Extension Effect. Very High Condition Consumption. (Occurrence Rate: Lowest) |
You can encounter the above training menu cards, and depending on your condition, you should maximize the card effects and gain develop players with SS+ rank evaluations for your team. If all of this is too much for you to understand, you can go through our Beginner’s Guide for Blue Lock Project: World Champion to learn how the basics of this game work.
And apart from our Blue Lock Project World Champion Training Guide, if you’re wondering on which players to train, you should check out our Tier List for Blue Lock Project to find out which players are worth training and which players you should use as the best training partner.
Related Article: Blue Lock Project: World Champion Tier List – Complete Guide |