Anime Story 2 is a Roblox anime RPG where you summon powerful units inspired by popular anime characters and use them to clear story-driven worlds. You need to build a strong five-unit team, level up characters, and clear stages across different worlds while getting stronger.
The huge roster of units in Anime Story 2 gives you plenty of options for building different teams across every game mode. However, if you want the strongest possible setup, you should focus on top-tier units and auto-sell weaker characters. So, here’s a complete tier list ranking all Anime Story 2 characters from best to worst.
Anime Story 2 Character Tier List – Best Characters Ranked

| Tier | Characters |
|---|---|
| S | Slime Demon, Sound Breather Master, Kaizen Ascended, Asota Devil, Ant King, Dark Swordsman Ascended |
| A | Devil Cyborg Meltdown, Shadow Knight, Flame Lion, Reaper Bankai, Ultimate Warrior, Aura Farmer, Crimson King |
| B | 23rd Magic Emperor, Greed Fox, Pride Sun, Battle Maniac, Acu, Shiny Wrath (Fury), Raven Red, Black Bull, Titan, Ruki, Vogita |
| C | Anti Hero, Bald, Super Roku, Agony, Youji, Sosuke, Joilios King, Yono Star, Destruction, Gojin, Tatsumaki, Wandering Mage |
S Tier
| Unit | Pros & Cons |
|---|---|
| Slime (Demon) | + Offers consistent high damage across all modes using powerful passive damage boosting abilities. + Strong passive skills significantly increase the damage of all Water element units by fifty percent. + Inflicts Black Flames on enemies to deal sixty-six percent more damage during every single battle. + Functions as a top tier support unit while maintaining the highest level of damage output. |
| Sound Breather Master | + Holds the title of being the best pure damage dealing unit in the entire game. + Performs exceptionally well in difficult late game content like Story mode and Nature Tower. + Receives a fifteen percent critical hit chance boost when Black Bull is on the team. + Uses a unique Musical Score passive that has the potential to deal double total damage. |
| Kaizen (Ascended) | + Maintains very consistent performance levels across every available game mode in the current meta. + The Spiritual Pressure passive automatically stuns three enemies for one turn at round start. + Delivers two hundred percent more damage during the very first attack of every combat round. + Works effectively as a powerful meta support unit while also being a top damage dealer. |
| Asota (Devil) | + Acts as a strong leader unit that buffs sword wielding allies by fifteen percent damage. + Possesses complete immunity to all crowd control effects like stun, poison, and various burning states. + Launches two attacks during the first round to quickly eliminate enemies and gain early momentum. + Gains permanent damage boosts and heals all allies whenever he successfully kills an enemy. |
| Ant King | + Excels as a brawler type unit that is highly effective against powerful bosses and raids. + Has a fifty percent chance each turn to poison enemies for ninety percent extra damage. + Marks every enemy at the start of rounds to deal twenty percent more total damage. + The unique marking passive makes him an essential support partner for the Shadow Knight unit. |
| Dark Swordsman (Ascended) | + Currently ranks as the best damage unit for clearing the challenging Nature Tower game mode. + Applies a bleed effect that deals eighty percent of his damage as over time damage. + Deals double bleed damage to enemies that are already suffering from a burning status effect. + Automatically dodges the first incoming attack and immediately launches a counterattack against the enemy. |
A Tier
| Unit | Pros & Cons |
|---|---|
| Devil Cyborg (Meltdown) | + Serves as a strong alternative damage dealer until you unlock units from the S tier. + Works very well in team compositions that include several other powerful Fire element units. + Significantly increases the total damage output for all Fire element units by fifty percent. + Triggers a massive area attack dealing four hundred percent damage when health is below half. |
| Shadow Knight | + Provides excellent damage performance while progressing through the early and middle stages of gameplay. + Applies a bleed effect that makes enemies take eighty percent more damage every turn. + Marks every enemy at the start of rounds and attacks again when they die. + Becomes extremely powerful when paired with the Ant King and Dark Assassin units together. |
| Flame Lion | + Acts as a leader to increase the damage of every Brawler unit by ten percent. + Performs exceptionally well across all modes including Nature Tower and difficult Secret Boss fights. + Causes all burning and black flame attacks from teammates to deal double the damage. + Triggers a second flame hit with every attack to burn enemies for extra damage. |
| Reaper (Bankai) | + Functions as an excellent beginner unit for players to use across every game mode. + Triggers random passive abilities during attacks like double damage or strong enemy debuff effects. + Has a thirty-five percent chance every turn to target and hit five separate enemies. + Provides a strong damage boost effect that helps players clear the early Tower levels. |
| Ultimate Warrior | + Excels at clearing early story stages, the Slime Event, and challenging multi-player raids. + Deals two times more damage whenever he attacks enemies with a specific elemental advantage. + Currently ranks as one of the strongest Nature units available in the entire game. + Features a fairly high drop rate making him easy to roll from the banner. |
| Aura Farmer | + Acts as a very reliable damage dealer for finishing the early and middle story. + Features a twenty percent chance to avoid taking any incoming damage during every attack. + Deals fifty percent extra damage to any enemies with health remaining above thirty-five percent. + Provides consistent performance for new players who need to progress through the early stages. |
| Crimson King | + Serves as a leader that increases the damage of all Villain type allies by ten. + Uses massive area attacks that deal damage to both enemies and your own allies. + Absorbs power on his first turn to increase his total damage and max health. + Helps trigger proc effects for teammates by dealing damage to them with his attacks. |
B Tier
| Unit | Pros & Cons |
|---|---|
| 23rd Magic Emperor | + Changes elements during every attack to gain a potential advantage against all enemies. + His elemental shifts also change the specific status effects he applies to targets. + Uses area of effect attacks that provide decent damage for a mid tier unit. – Has very few team synergies because his element changes at the start of rounds. |
| Greed (Fox) | + Very friendly unit for beginners who are trying to clear content in Story mode. + Automatically executes any enemy with health that falls below the twenty-five percent mark. + Possesses specialized defensive abilities that allow him to act as a secondary tank. – Fails to be the best in either role because his damage and tanking are mid. |
| Pride (Sun) | + Acts as a very strong hybrid unit that provides both high damage and tanking. + Offers the best performance for your team when he is used as a tank. + Can utilize multiple relics like the Demon Ring and Katana for different build paths. – Becomes highly situational as a damage dealer because his passive abilities fluctuate during battle. |
| Battle Maniac | + Holds the title of quickest unit and has a passive to always attack first. + Delivers decent damage performance when fully maxed out with the proper relics and traits. + Works well for players who need a unit that can strike before the enemy. – Combat performance starts to fall off when fighting against stronger enemies in longer battles. |
| Acu | + Serves as a very good unit for players during early and middle game progression. + Has enough potential damage to one-hit clear stages in the early game Story mode. + Inflicts a burn effect with every single attack that deals fifty percent extra damage. – Does not perform well in other modes and struggles as the game difficulty spikes. |
| Wrath (Fury) | + Functions as one of the few units that can counter enemies after taking damage. + Has a thirty-five percent chance to return one hundred fifty percent damage to attackers. + Deals fifty percent more damage whenever his health falls below the forty percent mark. – The powerful counterattack passive is reliant on RNG and only has a thirty-five percent chance. |
| Raven (Red) | + Performs exceptionally well as an excellent tank unit across every single game mode available. + Features a twenty-five percent chance to avoid all damage and launch a counterattack. + Automatically makes the next incoming attack miss every time that he gets hit once. – The powerful defensive avoidance and counterattack ability is reliant on a low success rate. |
| Black Bull | + Provides an equally strong tanking option for players who cannot obtain the Raven unit. + Survives with one health and gains immunity for a turn when he is defeated. + Uses a leader passive to increase the critical hit chance for many specific units. – Only gains his immunity effect once he has already been defeated in the battle. |
| Titan | + Acts as a decent tank to use until you can get Raven or Bull. + Offers strong defensive utility by reducing all incoming damage by sixty percent at once. + Works well for players who need a reliable defensive unit for their team compositions. – Does not add much value to the team when it comes to dealing damage. |
| Ruki | + Legendary tank that can carry players through the early and middle story mode stages. + Reduces all incoming damage by thirty percent to help keep the team alive longer. + Shows excellent combat performance when he is paired with the unit known as Acu. – Performance starts to fall off significantly when used in game modes other than Story. |
| Vogita | + Serves as a very good early game tank that players can obtain quite easily. + Reduces incoming damage by twenty percent to protect the team during early game battles. + Provides a decent overall boost to your total combat power during the early stages. – Only provides a twenty percent damage reduction which is lower than other meta tanks. |
C Tier
| Unit | Pros & Cons |
|---|---|
| Anti Hero | + Acts as a decent sub damage dealer for players during the early game stages. + Has a random chance to attack again every time that he hits an enemy. – Possesses very poor scaling which makes him essentially useless after the early game levels. – Performance drops off significantly once the overall difficulty of the game begins to spike. |
| Bald | + Receives a twenty-five percent damage buff when fighting alongside the Devil Cyborg unit. + Deals two hundred fifty percent more damage during every third attack in the battle. – Better options for main and sub damage dealers are available for players to use. – Fails to maintain high damage output when compared to the units in higher tiers. |
| Super Roku | + Deals seventy percent more damage to any enemies that have more than half health. + Helps players chip away at the health of strong enemies and powerful world bosses. – Many other units are available that provide much higher damage and better overall survivability. – Does not offer enough utility to justify a spot on late game team formations. |
| Agony | + Reflects twenty-five percent of all incoming damage back to any enemies standing nearby. + Can be utilized in multiple roles as either a sub damage dealer or tank. – Struggles to perform effectively in either role when fighting against much stronger game enemies. – Does not provide enough defensive or offensive value for high level game content. |
| Youji | + Has a chance to land a critical Black Flash hit during every single attack. + Offers massive damage potential if he can successfully trigger a long Black Flash chain. – Does not offer much utility to the team if the Black Flash chain fails. – Total damage output remains very weak unless the lucky Black Flash effect kicks in. |
| Sosuke | + Performs well against bosses by doubling his damage when attacking the same target twice. + Useful in Story mode where players frequently encounter enemies with high amounts of health. – Base damage is very weak compared to other available units in the game roster. – The doubling passive rarely triggers during content outside of the standard Story mode stages. |
| Jolios (King) | + Delivers very high damage output that is equal to the meta damage dealer units. + Rewinds time to revive himself immediately after he has been defeated for the first time. – Relies on having multiple King type allies to make his leader passive skill effective. – Primarily acts as a support unit despite having damage that rivals top tier attackers. |
| Yono (Star) | + Gains a massive one hundred percent damage boost when boss health falls below half. + Consumes stars to heal the ally that currently has the lowest amount of health. – Is a specialized unit that performs best in the specific Slime Event game mode. – Passive healing requires multiple turns to set up stars before it can be triggered. |
| Destruction | + Increases the total damage of every Dark element unit by thirty percent during battle. + Works very well when used in Raids, Towers, and against powerful hidden Secret Bosses. – Performance is mostly limited to early and middle game content for most player teams. – Utility is highly specialized for Dark element teams which limits his overall team flexibility. |
| Gojin | + Doubles every damage over time effect for units that use poison or burn skills. + Provides very consistent performance for the team across every available mode in the game. – Offers very little value to teams that do not use damage over time skills. – Damage output is lower than other support units who can also act as attackers. |
| Tatsumaki | + Increases the damage of every Nature element unit on the team by thirty percent. + Forms an extremely powerful team when paired with Ultimate Warrior and the Yono unit. – Is slightly difficult for players to obtain because she is found in Heroic City. – Passive buff only applies to Nature units which restricts her use in other teams. |
| Wandering Mage | + Successfully removes all negative status effects and debuffs from two of your team allies. + Provides defensive buffs to allies with the highest health if no debuffs are present. – Does not provide high damage output when compared to other meta support unit choices. – The useful damage reduction passive only has a twenty percent chance to actually trigger. |
Frequently Asked Questions (FAQs)
You should prioritize Slime Demon, Sound Breather Master, and Kaizen Ascended for the strongest overall team performance.
Reaper Bankai, Aura Farmer, and Ultimate Warrior provide strong early game progression and easier Story mode clears.
You need to build a balanced five-unit team for clearing Story stages, Towers, Raids, and special events successfully.
Dark Swordsman Ascended currently ranks among the strongest choices for clearing difficult Nature Tower stages efficiently.
You should include strong support characters since buffs, healing, and crowd control greatly improve total team effectiveness.
Check out Untitled Boxing Game Style Tier List or Wizard Alchemy: Complete Ascension Guide for more on Game Geek Fusion!
