Key Takeaways
- Summon Heroes combines strategy and RPG elements, featuring 43 unique units with varying abilities.
- The article provides a detailed Summon Heroes Tier List, ranking units from S-Tier to C-Tier based on their effectiveness.
- S-Tier units, such as Divine and Reaper, excel in both PvE and PvP, while C-Tier units, like Mermaid and Dual Wielder, struggle significantly.
- Players can benefit from the recommendations, especially beginners who should choose more durable and easy-to-use units.
- The FAQ section answers common queries about unit effectiveness and suitability for different gameplay stages.
Summon Heroes is a popular Roblox experience that blends strategy with RPG progression. Moreover, you can assemble powerful teams of heroes to take on challenging bosses and competitive PvP modes.
Currently, the game has 43 units, each with its unique abilities that can significantly impact your overall performance. However, not every unit performs equally across all scenarios. So, to help you pick the right ones, here’s a complete Summon Heroes Tier List ranking all of them.
Every Unit in Summon Heroes – Ranked

| Tier | Units |
|---|---|
| S | Divine, Reaper, Emperor, B-4:R B.E.T., Kitsune Mage, Laser Cyborg |
| A | Seraph, Matriarch, Demon Knight, Sniper, Sage, Technomancer, Tank Commander, Abyss Lord |
| B | Ranger, Jester, Framerate, Bear Tamer, Construct, Spectre, Wind Samurai, Slime Summoner, Necromancer, Dragoon, Demon Hunter, Cyber DJ, Captain |
| C | Mermaid, Dual Wielder, Diver, Thief, Spellblade, Outlaw, Vampire, Academy Witch, Street Rat, Ice Mage, Swordsman, Ninja, Fire Mage, Deckhand, Bandit, Archer |
The above list provides a comprehensive overview of all the units in the game, ranked by their stats and overall effectiveness in PvP and PvE. Here, the S-Tier units are the best, whereas the C-Tier units are the worst. So, to break it down, we’ve listed all the units and explained why they are ranked as follows.
S Tier – Best Units in Summon Heroes
| Unit | Rarity | Pros & Cons |
|---|---|---|
| Divine (Ranged) | Mythic | + Deals extremely high burst damage, especially with its Special Attack, making it dominant in boss fights. + Long-range abilities allow safe positioning and consistent pressure in both PvE and PvP. + Has strong overall DPS output, ensuring it remains impactful in every game mode. |
| Reaper (Ranged, Summoner) | Mythic | + Has excellent CC with a mix of AoE and ranged attacks. + Can summon spirits that act as shields, absorbing damage and increasing survivability. + Performs consistently well across PvE and PvP due to versatility. |
| Emperor (Ranged, Summoner) | Mythic | + Has a versatile kit combining high DPS and crowd-control abilities. + Summons provides both offensive support and defensive utility. + Performs exceptionally well in competitive modes like tournaments and PvP. |
| B-4:R B.E.T. (Tank, Ranged) | Mythic | + Has the highest survivability in the game with its massive HP. + Deals good damage even as a tank unit. + Performs well in all modes due to durability and sustained presence. |
| Kitsune Mage (Hybrid) | Legendary | + Deals powerful burst damage that can delete enemies quickly. + Has high base HP, allowing it to survive longer than most DPS units. + Effective in both PvE and PvP when used correctly. |
| Laser Cyborg (Ranged) | Legendary | + Has long-range piercing attacks that hit multiple enemies efficiently. + Synergizes well in teams, making it great in the current meta. + Deals consistent damage across all game modes. |
A Tier Units
| Unit | Rarity | Pros & Cons |
|---|---|---|
| Seraph (Ranged) | Mythic | + Deals great single-target DPS with spammable basic attacks. + Special Attack has a wide hitbox, allowing it to hit multiple targets. – Special Attack damage output is underwhelming compared to its basic attacks. |
| Matriarch (Hybrid, Summoner) | Mythic | + Summons multiple minions that deal consistent damage and absorb hits. + Can summon a Swordman minion that can deal very high damage. – Minions are fragile in PvP and can be eliminated quickly. |
| Demon Knight (Melee, Tank) | Legendary | + Strong defensive unit due to its high HP and durability. + Deals decent basic attack damage for a tank role. – Special Attack provides little value and reduces efficiency. |
| Sniper (Ranged, Pierce) | Legendary | + Has high DPS, making it ideal for clearing PvE content. + Deals strong boss damage due to its range and raw DPS – Extremely low HP makes survival difficult without protection. |
| Sage (Ranged, DPS) | Legendary | + Capable of one-shotting enemies with proper positioning. + Has a good range that helps in positioning during combat. – Performs inconsistently if not positioned correctly. |
| Technomancer (Melee, CC) | Legendary | + Deals decent AoE and single-target damage, making it efficient in PvE and in boss fights. + Useful in multiple scenarios due to versatile abilities. – Has lower DPS compared to other units. |
| Tank Commander (Tank, Ranged) | Legendary | + Has high HP, which makes it one of the toughest units available. + Ranged attacks allow safe damage output while tanking. – Requires manual positioning to function properly. |
| Abyss Lord (Tank, Hybrid) | Legendary | + Has a strong mix of melee and ranged AoE damage, which makes it a versatile unit. + Has high durability combined with offensive capabilities for sustaining pressure. – Has very slow movement that can be punished in PvP. |
B Tier Units
| Unit | Rarity | Pros & Cons |
|---|---|---|
| Ranger (Ranged, DoT) | Legendary | + Has high DPS and proper positioning. + Has a low cooldown that helps in dealing sustained damage. – Low survivability makes it vulnerable in fights. |
| Jester (Ranged) | Legendary | + Can hit multiple enemies at once effectively. + Useful in early to mid-game PvE content. – Low HP makes it weak in PvP scenarios. |
| Framerate (Melee, Bruiser) | Legendary | + Has extremely fast attack and movement speed. + Has high HP compared to many units. – The overall DPS is low despite a high hit count with its special attacks |
| Bear Tamer (Tank, Summoner) | Rare | + Constant summons provide both offense and defense. + Provides strong PvE performance due to overwhelming enemies with bears. – Low base HP makes it easy to eliminate in PvP. |
| Construct (Melee, Tank) | Epic | + Strong early-game tank due to its great durability. + Deals decent damage for its role. – Has a slow speed, which limits its effectiveness in PvP. |
| Spectre (Melee) | Epic | + Has high DPS with fast attacks and low cooldowns. + Has a good amount of HP for a melee DPS unit. – Falls off in late-game progression. |
| Wind Samurai (Melee, Burst) | Epic | + Provides consistent performance across all game modes. + Deals decent damage with both abilities. – Requires close-range combat to be effective, which is risky. |
| Slime Summoner (Tank, Summoner) | Epic | + Strong early-game tank with durable summons for consistent DPS. + Summons provides distraction and decent damage output. – Outclassed by better summon units. |
| Necromancer (Mid-range, Summoner) | Epic | + Provides a mix of summoning and mid-range damage, making it versatile in fights. + Has respectable damage output for an Epic unit, especially in early to mid-game. – Summoned skeletons are weak and get eliminated quickly. |
| Dragoon (Melee, Tank, DPS) | Epic | + Has a versatile playstyle by combining tankiness and damage in one unit. + Special Attack can pierce through enemies and hit multiple targets at once. – Overall DPS remains low on both attacks, making it underwhelming. |
| Demon Hunter (Ranged, Pierce) | Epic | + Deals decent DPS with both Basic and Special Attacks, especially against grouped enemies. + Piercing attacks allow it to hit multiple targets efficiently in PvE. – Low HP makes it very fragile in PvP |
| Cyber DJ (Melee) | Epic | + Provides balanced melee damage while not being overly fragile. + Special Attack can deal decent burst damage when it lands successfully. – Inconsistent attacks limit its damage output. |
| Captain (Tank, Melee) | Epic | + Has strong survivability, making it one of the better tank options in the Epic category. + Can absorb a significant amount of damage in early-game content. – Deals low damage, limiting it to a tank only. |
C Tier – Worst Units in Summon Heroes
| Unit | Rarity | Pros & Cons |
|---|---|---|
| Mermaid (Ranged) | Epic | + Has decent early-game ranged damage. – Very low HP makes survival difficult. – Requires constant protection to be useful. |
| Dual Wielder (Melee) | Epic | + Has good early-game DPS with basic attacks. – Special Attack is underwhelming. – Outclassed by better melee units later. |
| Diver (Melee, Tank) | Epic | + Has high HP for early-game tanking. – Has a very low damage output. – Becomes ineffective in PvP scenarios. |
| Thief (Melee, DPS) | Epic | + Has good early AoE damage. – Has poor scaling into the late-game. – Overall weak PvP performance. |
| Spellblade (Ranged) | Epic | + Has strong early-game piercing attacks. – Has extremely low HP. – Dies quickly in most scenarios. |
| Outlaw (Ranged) | Epic | + Has decent piercing damage on basic attacks. – Special Attack leaves the unit vulnerable. – Performs poorly in PvP scenarios. |
| Vampire (Melee) | Epic | + Can deal single-target damage with setup. – Requires heavy investment to perform. – Underperforms compared to other units. |
| Academy Witch (Melee) | Rare | + Useful unit for early-game progression. – Poor positioning behavior reduces effectiveness. – Extremely weak in all game modes. |
| Street Rat (Melee, Bruiser) | Rare | + Has high HP for a Rare unit – Becomes ineffective quickly as stronger units become available. – Performs poorly in PvP. |
| Ice Mage (Ranged) | Rare | + Provides decent early-game crowd control. – Easily replaced by stronger ranged units. – Has limited impact in mid to late-game. |
| Swordsman (Melee, Tank) | Rare | + Fast attacks allow it to deal decent early-game DPS. – Falls off very quickly. – Becomes ineffective in mid to late-game. |
| Ninja (Melee) | Rare | + Can be useful as an early-game damage dealer. – Extremely low HP makes it vulnerable to bosses. – Performs very poorly in PvP. |
| Fire Mage (Ranged) | Rare | + Special Attack provides AoE damage, which is useful for early PvE. – Overall DPS is low with both attacks. – AoE effectiveness is limited and doesn’t scale. |
| Deckhand (Tank, Melee, Bruiser) | Rare | + Functions as a decent early-game bruiser. – Can be easily replaced by stronger units. – Lacks impact in PvP and late-game content. |
| Bandit (Melee) | Rare | + Useful unit in the very early stages of the game. – Has low HP and damage, making it ineffective. – Completely unusable across most game modes. |
| Archer (Ranged) | Rare | + Has decent ranged attack damage in the early game. – Extremely low HP makes survival difficult. – Poor scaling makes it obsolete very quickly. |
Frequently Asked Questions (FAQs)
There are 43 units in total, each with unique abilities that affect gameplay in PvE and PvP.
Divine, Reaper, Emperor, B-4:R B.E.T., Kitsune Mage, and Laser Cyborg are the strongest units due to their high damage, survivability, and versatility.
Beginners should focus on easy-to-use and durable units like Construct, Spectre, Wind Samurai, Bear Tamer, and Slime Summoner, as they perform well without requiring complex strategies.
Not completely. C Tier units can still help in the early game, but they become weak and should be replaced as you progress.
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