100 Waves Later is a survival Roblox experience where you have to survive waves of zombies by any means necessary. However, picking the right class plays a crucial role as it increases your survivability significantly.
So, there are a total of 13 classes to choose from, each having its own set of abilities and perks that will help you survive difficult waves. However, not every class is as good as you think. So, to help you out, here’s a complete 100 Waves Later Class Tier List ranking every one of them.
Every Class in 100 Waves Later – Ranked

| Tier | Class |
|---|---|
| S | Wastelander, Pathfinder, Engineer |
| A | Boxer, Juggernaut, Pyro |
| B | Sharpshooter, Boomer, Soldier |
| C | Medic, Warrior, Scientist, Scavenger |
The above list provides a comprehensive overview of all the classes in 100 Waves Later, ranked by their perks and effectiveness during raids. Here, the S-Tier classes are the best, whereas the C-Tier classes are the worst. So, to break it down for you, we’ve listed all the classes and explained why they’re ranked as follows.
S Tier – Best Classes in 100 Waves Later
| Class | Perk | Pros & Cons |
|---|---|---|
Wastelander | Extra hotbar slot, more ammo on all weapons, chance to upgrade two skills at once | + Carry multiple weapons for any situation. + Higher ammo across all guns means fewer reload deaths. + Double-skill upgrades let you snowball faster than any other class. |
Pathfinder | Higher chances to roll Super Skills, guaranteed double Super Skills on boss waves | + Unlocks powerful Super Skills far earlier. + Enables rapid scaling into late-game builds. + Becomes absurdly strong when paired with extra hotbar or ammo perks. |
Engineer | Starts with an auto-turret that can be upgraded | + A permanent AI ally that clears enemies for you. + Perfect for solo players and beginners. + Completely free to unlock after 7 consecutive logins. |
A Tier Classes
| Class | Perk | Pros & Cons |
|---|---|---|
Boxer | High fist damage, life-steal chance on hits, charged Super Punch | + Best melee-focused class in the game. + Self-healing makes it extremely durable in close combat. – No starting hotbar slots can punish mistakes early. |
Juggernaut | Massive health boost and resistance to fire, explosions, and radiation | + Unmatched survivability for players who struggle to stay alive. + Excellent damage reduction against environmental hazards. – Reduced movement speed can feel restrictive early on. |
Pyro | Starts with Fire Bomb, fire immunity, and burning bullets | + Begins with a powerful AoE tool for crowd control. + Complete immunity to fire damage adds safety. – Fire damage output is underwhelming in later waves. |
B Tier Classes
| Class | Perk | Pros & Cons |
|---|---|---|
Sharpshooter | Pistol headshot damage, massive ammo boost, crit chance | + Excellent if you commit to a pistol-only build. + High damage with near-infinite ammo. – Pistols fall behind compared to other weapons. |
Boomer | Starts with mines, explosive damage boost, and explosive bullets | + Great for area control and AoE-focused builds. + Explosion immunity adds safety in chaotic fights. – Over-investing in explosives weakens late-game gun damage. |
Soldier | Higher gun damage, faster reloads, speed boost at low health | + Straightforward and effective for gun-focused playstyles. + Affordable and great as a stepping stone class. – Lacks the late-game scaling of S-tier options. |
C Tier – Worst Classes in 100 Waves Later
| Class | Perk | Pros & Cons |
|---|---|---|
Medic | Starts with Stimshot, reduced cooldown, faster revives | + The only true support class in the game. – Only valuable in coordinated team runs. – Solo play feels slow and risky early on. |
Warrior | Melee damage and swing speed bonuses | + Solid for pure melee builds. – Too narrow in focus. – Offers nothing for ranged playstyles. |
Scientist | Zombie lure with extended duration and explosion | + Useful for grouping enemies in team runs. – Recent nerfs heavily reduced its impact. – Very expensive for what it offers. |
Scavenger | Better Mystery Box odds and Scrap gains | + Great for early-game farming. – No combat benefits. – Weak in high-wave survival. |
Frequently Asked Questions (FAQs)
The best classes are Wastelander, Pathfinder, and Engineer. These S-Tier picks offer the strongest perks and the highest survivability in late waves.
Engineer is the most beginner-friendly class. It starts with an auto-turret that acts like a permanent teammate, making solo runs much easier.
Not entirely. C-Tier classes like Medic or Scavenger can still work in specific team setups or early-game farming, but they struggle in high waves and solo play.
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Wastelander
Pathfinder
Engineer
Boxer
Juggernaut
Pyro
Sharpshooter
Boomer
Soldier
Medic
Warrior
Scientist
Scavenger