Solo Hunters is a new Roblox game where you enter a world overrun by dangerous monsters and mysterious dungeons. The core gameplay revolves around entering portals and defeating powerful enemies. However, picking the right ability can drastically determine your efficiency in dungeon runs.
Abilities in Solo Hunters determine your performance in the dungeon runs, as they offer various boosts and movesets. However, not all abilities are worth rolling for. So, to help you choose the right one, here’s a complete Solo Hunters Abilities Tier List ranking every one of them.
Every Ability in Solo Hunters – Ranked

| Tier | Abilities |
|---|---|
| S | Shadow Scythe, Divine Blade |
| A | Dual Daggers, Light, Crimson, Goliath |
| B | Darkness, Nature, Lightning |
| C | Vines |
The above Solo Hunters Abilities Tier List provides a comprehensive overview of all the abilities, ranked by their overall DPS output and synergy with builds in dungeon runs. Here, the S-Tier abilities are the best, whereas the C-Tier abilities are the worst. So, to break it down for you, we’ve listed all the abilities and explained why they’re ranked as follows.
S Tier – Best Abilities in Solo Hunters
| Ability | Rarity | Pros & Cons |
|---|---|---|
| Shadow Scythe | Mythic | + Devastating AoE damage for clearing waves + Exceptional synergy with high-Strength builds + Top-tier mastery bonuses that outperform most skills |
| Divine Blade | Mythic | + Deals raw damage that ignores defense + Incredible burst potential against bosses + Has a short cooldown for a Mythic-grade ability |
A Tier Abilities
| Ability | Rarity | Pros & Cons |
|---|---|---|
| Dual Daggers | Mythic | + Multi-hit melee skills with rapid execution + Perfect fit for high attack-speed builds + Scales explosively with burst DPS setups |
| Light | Legendary | + Provides excellent AoE combined with crowd control + Restores health based on damage dealt + Versatile for both solo and team-oriented play |
| Crimson | Legendary | + Applies burn damage over time for sustained pressure + Offers small lifesteal on hits + Performs well with both Strength and Magic builds |
| Goliath | Legendary | + Wide-area attacks with powerful knockback + High chance to stun enemies + Ideal for tank-focused builds |
B Tier Abilities
| Ability | Rarity | Pros & Cons |
|---|---|---|
| Darkness | Epic | + Can inflict multiple debuffs on enemies + Decent burst when timed correctly – High cooldowns and mana cost reduce efficiency in long runs |
| Nature | Epic | + Spreads damage over time between nearby enemies + Provides minor healing effects – Lacks the burst needed for tougher dungeons |
| Lightning | Rare | + Quick animations make it feel responsive + Has a decent range – Damage output is underwhelming |
C Tier – Worst Abilities in Solo Hunters
| Ability | Rarity | Pros & Cons |
|---|---|---|
| Vines | Rare | + Briefly roots enemies in place – Very low damage output – Long cooldown makes it inferior to other control skills |
How to Get Abilities in Solo Hunters

In Solo Hunters, new abilities are unlocked through the Summon System. Every summon rewards you with a random Rune that grants a combat skill. You can access the Summon menu from the spawn.
To roll for new abilities, you need to spend gems, which can be acquired by completing daily quests or by purchasing them for Robux. Below, we’ve mentioned the drop chances of all rarity abilities in Solo Hunters.
| Rarity | Drop Chance |
|---|---|
| Mythic | 0.6% |
| Legendary | 5.1% |
| Epic | 15% |
| Rare | 79.3% |
Frequently Asked Questions (FAQs)
Abilities are combat skills unlocked through Runes. They define your moveset during your dungeon runs.
You obtain abilities by summoning Runes from the Summon menu at spawn. Each summon gives a random Rune that unlocks a skill.
You need Gems to summon. Gems can be earned by completing daily quests and dungeon runs or bought with Robux.
Shadow Scythe and Divine Blade are the best due to their massive damage and excellent build synergy.
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