Key Takeaways
- Hypershot is a Roblox PvP shooter that combines mobility and strategy with unique abilities.
- The article provides a comprehensive Hypershot Ability Tier List, ranking abilities from S to D tier based on effectiveness.
- S-tier abilities like Infinity Edge and Inferno Tornado are the most powerful, while D-tier abilities are the weakest.
- Players can choose abilities to enhance their playstyle, whether offensive or defensive, based on the tier list.
- The FAQs section answers common questions about ability usage, strengths, and recommendations for different playstyles.
Hypershot is a Roblox PvP shooter where every match is determined by the powers you hold. The game is a blend of high-mobility combat, creative movement, and strategic combo abilities, allowing you to outsmart your opponents and make creative plays.
Speaking of creative plays, the choice of abilities matters as much as your aim. Each ability, ranging from mobility tools to high-damage and defensive options, can alter your playstyle. But there are always better abilities to choose from. So, to help you out, here’s a complete Hypershot Abilities Tier List ranking every one of them.
Every Ability in Hypershot – Ranked

| Tier | Abilities |
|---|---|
| S | Infinity Edge, Inferno Tornado, Volt Orb, Rewind |
| A | Grappler, Photon Shield, Transcend, Overdrive, Arcane Fist, Shattering Hex, Throwing Kunai |
| B | Dance Bomb, Lightning Bolt, Blast Grenade, Exploding Peels, Auto Reload |
| C | Regen Splash, Bombardino Cocodrillo, Boom Truck |
| D | Glider, Tailwind, Updraft |
The above list provides a comprehensive overview of all the abilities in Hypershot, ranked by their impact and effectiveness in PvP matches. Here, the S-Tier abilities are the best, whereas the D-Tier abilities are the weakest. So, to break it down for you, we’ve listed all abilities and explained why they’re ranked as follows.
S Tier – Best Abilities in Hypershot
| Ability | Cooldown | Pros & Cons |
|---|---|---|
| Infinity Edge | 7 seconds | + Deals high burst damage and is also the best ability in Hypershot currently. + Can shred through multiple enemies at once. + Has a very short cooldown, making it an effective ability for high damage output. |
| Inferno Tornado | 15 seconds | + Large AoE crowd control, which can be used against a stack of enemies where they are hard to reach. + Knocks up and stuns the enemies, making them defenseless. + Great ability for both offense and defense. |
| Volt Orb | 13 seconds | + Provides excellent mobility and teleports you to a certain location. + Great ability for escapes and for ambushing enemies from where they are not expecting. + Unpredictable repositioning is what makes this ability top-notch, as it confuses the enemies about your current position. |
| Rewind | 15 seconds | + Strong escape tool, as it resets you back to your original position after a period of time. + Enables you to execute risky plays, as you can deal as much damage as you can by going headfirst and return safely. + Resets you back to your original position instantly without any delay. |
A Tier Abilities
| Ability | Cooldown | Pros & Cons |
|---|---|---|
| Grappler | 6 seconds | + Fast movement mobility, as it allows for making aggressive plays or escaping from dire situations. + One of the key aspects of this ability is that it allows for easy high-ground access. + Has a very low cooldown, which helps you to reposition at your own will. |
| Photon Shield | 12 seconds | + Blocks incoming damage, which is great for either securing extra low HP kills or for escaping certain situations. + Helps survive burst attacks, which can easily shred your HP. + Provides great utility for making aggressive plays or a reliable frontline for the team. |
| Transcend | 15 seconds | + Grants invincibility, and you gain a movement speed boost for a certain duration. + Great ability for clutch escapes and repositioning. + Can be used to make sneaky ambushes and deal heavy damage by infiltrating their backline. |
| Overdrive | 15 seconds | + Big fire rate boost, which is very beneficial in all situations. + It is also very cheap to purchase, costing only 7000 Gems. + Increases DPS massively, and when combined with Volt Orb, you can make some brutal plays. |
| Arcane Fist | 15 seconds | + Deals a strong melee burst, which can easily one-shot your opponent. + An effortless yet effective ability to use. + Handy ability that allows you to make aggressive playstyles on certain occasions. |
| Shattering Hex | 10 seconds | + Increases damage taken by enemies when marked with Hex. + Great ability that can be executed well with proper team coordination. + Works well with snipers as they deal more damage from afar, and the damage taken is increased for 4 seconds. |
| Throwing Kunai | 4 seconds | + A solid backup ability when out of ammo, and deals decent damage to the body and increased damage to the head. + Good for finishing off low HP enemies, to save ammo. + Has a very low cooldown, which makes it even more reliable. |
B Tier Abilities
| Ability | Cooldown | Pros & Cons |
|---|---|---|
| Dance Bomb | 8 seconds | + Forces enemies to dance, making them vulnerable and easy to kill. + Creates easy kill securing opportunities and provides immense utility. – Easy to dodge and can be hard to connect. |
| Lightning Bolt | 8 seconds | + Stuns enemies when hit with this ability. + Ricochets around walls, making it unpredictable, and can catch enemies off guard. – Requires good aim and precision to connect, and is difficult to execute. |
| Blast Grenade | 8 seconds | + Launches enemies out of their cover when it connects. + Deals decent AoE damage to enemies in a certain radius. – Manual recast for detonation is tricky and can be a bit overwhelming for beginners. |
| Exploding Peels | 12 seconds | + Punishes chasers, making it a solid defense tool while you’re falling back. + Deal solid damage and can be placed anywhere on the ground, acting as landmines. – Can be dodged, especially by veterans. |
| Auto Reload | 12 seconds | + Instant reload during fights, which increases your overall damage output. + Good for clutch battles and fierce 1v1. – Useless if you already have fast-reload guns. |
C Tier Abilities
| Ability | Cooldown | Pros & Cons |
|---|---|---|
| Regen Splash | 12 seconds | + Provides healing support to self and to the entire team. – Has low combat impact in a PvP game. – The long cooldown makes it unusable. |
| Bombardino Cocodrillo | 12 seconds | + Good burst in tight spaces and can deal heavy damage to a cluster of enemies. – Easy to avoid and can make the ability useless. – Useful only in certain situations. |
| Boom Truck | 12 seconds | + Can catch unaware enemies due to its tiny size factor. – Very slow movement and can be easily dodged. – Ineffective in open maps, rendering it useless. |
D Tier – Weakest Abilities in Hypershot
| Ability | Cooldown | Pros & Cons |
|---|---|---|
| Glider | 12 seconds | + Gives basic aerial glide, making it more of a utility tool. – Provides no combat impact in a PvP game. – Outclassed by better mobility abilities. |
| Tailwind | 12 seconds | + Provides a quick speed boost, which allows you to cover a lot of ground in a short span of time. – Firing a gun cancels the speed boost. – Poor ability compared to others. |
| Updraft | 6 seconds | + You can jump higher for repositioning. – Makes you an easy target as the jump is not that high. – Minimal offensive use in a PvP game. |
Frequently Asked Questions (FAQs)
Abilities provide mobility, damage, defense, or utility options that let you outplay opponents and alter their playstyle accordingly.
Infinity Edge and Inferno Tornado are the strongest abilities in Hypershot due to their high damage and crowd control.
Infinity Edge, Overdrive, and Arcane Fist are perfect for aggressive playstyles that rely on close combat or high DPS.
Photon Shield, Rewind, and Transcend are top-tier for defense, escapes, and avoiding damage.
D-tier abilities like Glider, Tailwind, and Updraft are functional but generally weaker. It is recommended to avoid these abilities as better alternatives are available.
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