Fire Mage dominates the current meta with unmatched magic damage, Ancient Squid provides the best balance of survivability and sustained firepower, while Alien Overlord excels at ranged combat and unmatched map traversal thanks to its powerful UFO. This Tier List ranks all 29 Classes based on their kit, mobility, damage, and overall value.
100 Days At Sea is a popular Roblox experience where you have to survive against relentless waves of enemies while exploring islands. Moreover, the choice of class significantly impacts how you will perform during your run. Since every class has unique kits and abilities, choosing the right one can greatly impact your progression. So, to help you pick the right one, here’s a complete 100 Days at Sea Class Tier List ranking all of them.
Quick Links
- What Do the Tier Rankings Mean in Our 100 Days At Sea Class Tier List?
- Which Classes Are S Tier in 100 Days At Sea?
- Which Classes Are A Tier in 100 Days At Sea?
- Which Classes Are B Tier in 100 Days At Sea?
- Which Classes Are C Tier in 100 Days At Sea?
- Which Classes Are D Tier in 100 Days At Sea?
- How to Unlock Classes in 100 Days At Sea?
- Frequently Asked Questions (FAQs)
What Do the Tier Rankings Mean in Our 100 Days At Sea Class Tier List?

Our 100 Days At Sea Class Tier List ranks every class based on its overall performance, survivability, damage, utility, mobility, and value throughout the game. While every class has its own strengths, some provide much greater impact from the early game to the late game. Here’s what each tier means:
| Tier | Meaning | How Many |
|---|---|---|
| S | The strongest classes in the game with exceptional damage, survivability, or utility. These picks excel in nearly every situation and are worth unlocking first. | 5 |
| A | Excellent classes that are highly effective throughout most of the game. While they have a few limitations compared to S Tier, they remain great choices for everyone. | 5 |
| B | Solid all-around classes that perform well in specific roles or during the early and mid-game. They provide good value but are generally outperformed by higher-tier options. | 8 |
| C | Average classes with situational strengths. They can be useful for support or exploration, but lack the overall impact of higher-ranked classes. | 5 |
| D | The weakest classes overall due to limited utility or being quickly replaced by stronger alternatives. They are best only until better classes become available. | 6 |
Which Classes Are S Tier in 100 Days At Sea?
| Class | Tools & Stats | Perks | Why This Tier |
|---|---|---|---|
| Fire Mage | 1x Magma Staff +25% Magic Damage | Level 2: Magic attacks inflict 10% more damage. Level 3: Gain another 10% increase to magic damage. Level 4: Magic power receives an additional 15% boost. | + Deals the highest magic damage output that destroys enemies quickly. + Excellent scaling, staying powerful throughout the game. + Strong enough to handle both solo and team content. |
| Ice Mage | 1x Ice Staff +20% Magic Damage | Level 2: Increase magic damage by 10%. Level 3: Sprint speed rises by 10%. Level 4: Magic attacks deal an extra 15% damage. | + Deals massive ranged damage, which improves overall survivability. + Sprint speed makes dodging and repositioning much easier. + Consistently performs well in nearly every combat scenario. |
| Ancient Squid | 1x Squid Laser Gun +15% Sprint Speed | Level 2: Maximum Health increases by 10%. Level 3: Laser Gun damage is boosted by 20%. Level 4: The Laser Gun can fire continuously without overheating. | + Has an excellent balance of damage, mobility, and survivability. + Laser Gun is one of the strongest weapons after upgrades. + Performs well in both solo play and team compositions. |
| Alien Overlord | 1x Ray Gun 1x UFO Spaceship | Level 2: Ray Gun damage increases by 20%. Level 3: UFO movement speed becomes faster. Level 4: Ray Gun cooldown is reduced by 50%. | + Deals heavy ranged damage with strong late-game scaling. + UFO grants unmatched travel speed across the map. + Excels at exploration without sacrificing combat strength. |
| Hero | 1x Holy Sword +15% Health | Level 2: Maximum Health increases by 10%. Level 3: Hunger drains 10% slower. Level 4: Restore 5 HP after every melee elimination. | + One of the best melee-focused classes, as it provides excellent sustain. + High durability allows longer survival during fights. + Dominates the early game thanks to strong melee power. |
Which Classes Are A Tier in 100 Days At Sea?
| Class | Tools & Stats | Perks | Why This Tier |
|---|---|---|---|
| Knight | x1 Claymore x1 Knight armor (30% Damage Reduction) +15% Sprint Speed | Level 2: Gain 10% more Maximum Health. Level 3: Melee attacks deal 10% extra damage. Level 4: Recover 5 HP after defeating an enemy in melee combat. | + One of the best tanks in the game due to its powerful defensive bonuses. + Remains useful throughout the entire game. − Melee-focused playstyle limits ranged effectiveness. |
| Alien Warrior | x1 Energy Sword Alien Armor (+15 % Damage Reduction) +10% Max Health | Level 2: Melee damage increases by 10%. Level 3: Maximum Health rises by 10%. Level 4: Receive another 10% boost to melee damage. | + Deals heavy melee damage while also providing strong survivability. + Well-balanced class for aggressive frontline combat. − Lacks ranged attacks and flexibility. |
| Pirate | 1x Blunderbuss +35% Gun Damage +20 Blunderbuss Ammo | Level 2: Guns deal 15% more damage. Level 3: Boat top speed increases by 5. Level 4: Start with 50 additional Blunderbuss rounds. | + Deals increased firearm damage against tough enemies. + The boat speed significantly improves exploration efficiency. − Heavy ammo usage can reduce its overall impact. |
| Sharpshooter | x1 Flintlock +35% Gun Damage +20% Reload speed | Level 2: Flintlock damage increases by 10%. Level 3: Reload speed improves by 25%. Level 4: Receive 25 extra rounds for Pistols, Shotguns, and Flare Guns. | + The class is great for dealing heavy damage while also having a fast reload speed for better clearing. + Excels at consistent ranged combat. − Has limited versatility outside of firearm combat. |
| Raider | + Dual Pistols +12 Ammo Ammo Capacity (Increases every 5 kills) +10% Sprint Speed Killed enemies drop pistol ammo | Level 2: Magazine Growth Cap increases by 5. Level 3: Sprint speed improves by 10%. Level 4: Gain another +5 Magazine Growth Cap. | + Deals excellent sustained ranged damage with self-sustaining ammo. + Extra speed improves mobility and survivability. − Slightly weaker than top-tier ranged classes. |
Which Classes Are B Tier in 100 Days At Sea?
| Class | Tools & Stats | Perks | Why This Tier |
|---|---|---|---|
| Battle Bunny | +Double Jump +15% sprint speed +10 Egg Grenades | Level 2: Begin with 10 additional Egg Grenades. Level 3: Unlock the Triple Jump ability. Level 4: Explosive damage increases by 25%. | + Best mobility class due to its movement options. + Explosive attacks deal burst damage, which makes clearing waves easy. − Limited grenade supply requires careful usage. |
| Treasure Hunter | x100 Doubloons +3 sack Slots +20% Doubloons | Level 2: Earn 5% more Doubloons. Level 3: Start each run with 50 bonus Doubloons. Level 4: Gain 3 extra Sack Slots. | + Best class for maximizing loot and currency farming. + Extra storage makes resource collection easier. − Provides no meaningful combat advantages. |
| Millionaire | x1 Massive Luxury Yacht +100 Doubloons +5% Max Health | Level 2: Increase Maximum Health by 10%. Level 3: Gain another 10% Maximum Health. Level 4: Boat top speed increases by 10. | + Provides good survivability with excellent exploration speed. + Best early game class for survivability. − Lacks offensive bonuses, which limits its effectiveness. |
| Swordsman | x1 Machete +25% Melee Damage +10% Extra Health | Level 2: Melee attacks deal 10% more damage. Level 3: Gain 10% more melee damage and 5% Maximum Health. Level 4: Receive another 10% melee damage, 5% Maximum Health, and heal 5 HP after melee kills. | + Provides strong melee bonuses for the early game. + Affordable class with solid overall value. − Weapon becomes weaker than better melee options later. |
| Olympian | +20% faster sprint speed +10% Extra Health | Level 2: Sprint speed increases by 5%. Level 3: Maximum Health increases by 5%. Level 4: Gain another 5% Maximum Health and unlock Double Jump. | + Excellent mobility helps in exploration and survival. + Extra health increases durability. − Provides no direct damage boost, limiting combat effectiveness. |
| Soldier | +1 Assault Rifle +15% Sprint Speed +42 Assault Rifle Ammo | Level 2: Spawn equipped with Military Armor. Level 3: Sprint speed increases by 10%. Level 4: Receive 50 extra Assault Rifle rounds. | + Great for survival, as you start with a firearm, which helps in clearing enemies. + Armor improves survivability during difficult fights. − Ammo shortages can impact performance early on. |
| Cowboy | +1 Revolver +10% Health +35% Gun Damage +18 revolver ammo | Level 2: Gun damage increases by 15%. Level 3: Gain 32 extra Pistol rounds. Level 4: Revolver magazine capacity increases by 2 rounds. | + The damage boost helps in clearing enemies efficiently. + Great overall choice for beginners. − Limited ammunition affects long battles. |
| Battle Buku | +1 Poku Poku +15% Melee Damage -15% discount in the MukuMuku Shop | Level 2: Melee damage increases by 10%. Level 3: Gain an extra 10% discount at the MukuMuku Shop. Level 4: Defeated enemies have a chance to drop Meat. | + Decent budget melee class while also providing sustainability. + Great beginner class for learning the mechanics of the game. − Easily replaced by stronger melee classes. |
Which Classes Are C Tier in 100 Days At Sea?
| Class | Tools & Stats | Perks | Why This Tier |
|---|---|---|---|
| Builderman | x1 Wrench +25% cheaper crafting +25% Structure Health | Level 2: Start with 10 free Wooden Floors. Level 3: Structures gain 25% more durability. Level 4: Crafting costs are reduced by an additional 15%. | + Decent support class for base construction. − Lacks combat and survivability bonuses. − Limited usefulness outside team play. |
| Chef | x1 Burger Stand (Produces Healing Burgers) +10% less hungry +10% Extra Health | Level 2: Spawn with a Pizza Oven. Level 3: Hunger decreases 10% slower. Level 4: Food restores 25% more Health. | + Excellent healing support for teammates. − Provides no offensive improvements for combat. − Limited usefulness when playing solo. |
| Merchant | +75 Doubloons +15% Doubloons | Level 2: Begin with a Good Sack. Level 3: Shop purchases cost 15% less. Level 4: Earn an additional 10% Doubloons. | + Saves resources through shop discounts. − No combat or damage improvements. − Lacks mobility and defensive bonuses. |
| Harpooner | +1 Riptide +15% Sprint Speed | Level 2: Riptide damage increases by 35%. Level 3: Unlock Double Jump. Level 4: Riptide damage receives another 65% boost. | + Good budget range option for beginners. − Riptide feels slow and difficult to use. − Inferior performance among most firearm-based classes. |
| Adventurer | +1 Giant Sack +15% Health +15% less hungry | Level 2: Chests have a 50% chance to award bonus loot. Level 3: Gain 2 additional Sack Slots. Level 4: Every chest opened guarantees bonus loot. | + Strong early-game exploration class. − Loses value as stronger classes become available. − Provides no meaningful combat bonuses. |
Which Classes Are D Tier in 100 Days At Sea?
| Class | Tools & Stats | Perks | Why This Tier |
|---|---|---|---|
| Zookeeper | x1 Machete Increased Companion buffs | Level 2: Companion strength increases by 25%. Level 3: Receive another 25% Companion Power. Level 4: Gain an additional 25% Companion Power. | + Strengthens companion-based builds. − Requires powerful companions to perform well. − Provides no direct combat benefits. |
| Crewmate | +1 Flintlock +10% Gun Damage +20 Flintlock Ammo | Level 2: Receive 20 extra Pistol rounds. Level 3: Gun damage increases by 5%. Level 4: Gain another 20 Pistol rounds. | + Decent ranged class for beginners. − Damage bonuses are relatively small. − Provides no survivability improvements. |
| Medic | x1 Medkit Health regenerates faster | Level 2: Spawn with a Bandage. Level 3: Bandages heal 15% more Health. Level 4: Food restores 25% more Health. | + Provides decent healing support during team fights. − Contributes very little offensive power. − Outperformed by stronger support classes. |
| Sailor | +5 top speed on every boat +10% less hungry | Level 2: Boat top speed increases by 5. Level 3: Hunger drains 5% slower. Level 4: Boat top speed increases by another 5. | + Makes ocean exploration faster. − Provides no combat utility. − Quickly becomes obsolete once you unlock better classes. |
| Camper | x1 Good Sack +10% Extra Health | Level 2: Maximum Health increases by 5%. Level 3: Hunger decreases 10% slower. Level 4: Health regeneration speed increases by 10%. | + Provides a small survivability boost during your run. − Bonuses are too small to remain effective. − Easily replaced by higher-tier classes. |
| Survivor | +1 Chowder HP Regen (10% faster) 10% less hungry | Level 2: Begin with one extra Chowder. Level 3: Hunger drains 5% slower. Level 4: Health regeneration speed increases by 10%. | + Decent early-game survival support. − Has very poor scaling into the mid and late game. − One of the weakest overall class choices. |
How to Unlock Classes in 100 Days At Sea?
To unlock a new class in 100 Days At Sea, head to the Class Shop, located on the left side of the main lobby, where you can browse and purchase every available class with Pearls, which is the game’s primary unlock currency.
You can collect Pearls in several ways, including surviving more in-game days, claiming Badge rewards, completing Quests, and redeeming active game codes. Alternatively, every class can also be purchased using Robux through the in-game Shop. Below, we’ve listed all the classes and their cost.
| Class | Cost |
|---|---|
| Fire Mage | 750 Pearls |
| Ice Mage | 750 Pearls |
| Ancient Squid | 750 Pearls |
| Alien Overlord | 750 Pearls |
| Hero | 600 Pearls |
| Knight | 380 Pearls |
| Alien Warrior | 400 Pearls |
| Pirate | 500 Pearls |
| Sharpshooter | 400 Pearls |
| Battle Bunny | 700 Pearls |
| Raider | 750 Pearls |
| Treasure Hunter | 500 Pearls |
| Millionaire | 400 Pearls |
| Swordsman | 250 Pearls |
| Olympian | 250 Pearls |
| Soldier | 300 Pearls |
| Cowboy | 300 Pearls |
| Zookeeper | 300 Pearls |
| Builderman | 150 Pearls |
| Chef | 150 Pearls |
| Merchant | 200 Pearls |
| Battle Buku | 250 Pearls |
| Adventurer | 200 Pearls |
| Harpooner | 200 Pearls |
| Crewmate | 60 Pearls |
| Medic | 50 Pearls |
| Sailor | 40 Pearls |
| Camper | 70 Pearls |
| Survivor | 50 Pearls |
Frequently Asked Questions (FAQs)
Fire Mage is the best overall class thanks to its unmatched magic damage and excellent late-game scaling. Ancient Squid and Alien Overlord are also top-tier picks for their versatility and powerful ranged combat.
You can unlock classes by visiting the Class Shop in the game’s lobby and purchasing them with Pearls. Pearls are earned by surviving longer, completing quests, claiming badge rewards, redeeming codes, or purchasing classes with Robux.
To level up a class, open the Class Shop and select the class you want to upgrade. At the top of the class menu, you will find a specific objective that must be completed. Finish that requirement to increase the class’s level and unlock its next perk.
Swordsman, Soldier, and Cowboy are excellent beginner-friendly choices because they are easy to unlock and provide decent combat performance during the early stages of the game.
Check out Haze Seas Fruit Tier List or Animal Hospital Class Tier List for more on Game Geek Fusion!

